@PSman1700 yes I’m impressed by the load times or lack here of. This is one high technical bar for anyone to hit.
The worst scenario for DLSS is bright outdoor, high contrast neon lighting in the distance. That's where it has the most issues. Indoor, lower apl, close to player and majority of the other scenario are visually imperceptible.
Are you enjoying the game?
I would argue the The PS4 version running on PS5 is already pretty good! You good higher resolutions, less graphical anomalies and a solid frame-ratethat looks amazing already. I can’t believe how much power the old consoles had visually. PS5 version will be very good
I read dlss quality mode looks better than native 4k ;d big differenceLet's shit on CP boys! So I spent quite some time finding some of the worst offender scenarios for DLSS. This is at max settings with only dlss being changed. 3440x1440
Native:
Quality:
So apparently my version updated to 1.04, which I discovered because I quit then went to continue on my Shield over GeforceNow and it told me it couldn't load the save game as it was on a later version. The GeforceNow version is on 1.03. Frustrating.
I'm guessing patching is distributed in chunks and not everyone's clients will detect an update at the same time.
Curious, do you remember whether film grain and chromatic aberration was enabled? There might be a bug when using chromatic aberration with DLSS; creates weird artifacts on bright surfaces.Let's shit on CP boys! So I spent quite some time finding some of the worst offender scenarios for DLSS. This is at max settings with only dlss being changed. 3440x1440
Native:
Quality:
Balanced:
Performance:
Ultra Performance:
The worst scenario for DLSS is bright outdoor, high contrast neon lighting in the distance. That's where it has the most issues. Indoor, lower apl, close to player and majority of the other scenario are visually imperceptible. Is it work running without DLSS and without RTX? Nope. Quality or balanced with the highest rtx feature you can get away will still give you the best atmospheric experience.
There are a number of areas where dlss is proving additional clarity also. like text, fences. Basically anywhere prediction can be used to fill in the 'blanks' dlss is better than native.
The audio in the game is really impressive and immersive, even more so than the graphics. I hope it gets more attention once the graphics hype gets normalized.
Curious, do you remember whether film grain and chromatic aberration was enabled? There might be a bug when using chromatic aberration with DLSS; creates weird artifacts on bright surfaces.