D
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Don't start me about the bloody Eagles. The whole story could have been sorted in fifteen minutes.It taught me that fools walk when you can fly.
Don't start me about the bloody Eagles. The whole story could have been sorted in fifteen minutes.It taught me that fools walk when you can fly.
well they would have been shot down clearly. One can't simply fly into MordorDon't start me about the bloody Eagles. The whole story could have been sorted in fifteen minutes.
the eagles were already there fighting the drakes, that's why they were able to get there.but they can get to their borders PDQ!
Not really, you're using outliners to defend MS.
MS are overcharging for a proprietary device - nothing new here, simply to make money. They have complete control over the cost which (history proves) won't be consumer friendly.
Sony are saying standard SSDs that fit the criteria will be compatible, they have no control over the costs but common sense dictates it'll be cheaper and offer substantially more options.
So long term I suspect Dictator and co at DF will get very used to cursing out those irritating M2 screws NVMe are secured with (do we get another cute scream in PS5?)
It's not an outlier. Right now I'm shopping around for mainstream (100-150) USD NVME drives. Drives in the 3.0 GB/s range are overheating and throttling when reading (not writing) data over a period of time. It's a combination of the NAND and controller chip (the controller chip can get VERY hot and throttle itself to prevent damage). So, it's certainly a concern for chips rated at 7.0 GB/s or higher.
The problem isn't even with long sustained reads. Without active cooling it can take minutes (even 10's of minutes) for a drive to cool down. So even hitting it with intermittent reads over a period of time can build up heat to the point that throttling occurs and read speeds are reduced.
We've seen what MS has done and will do WRT sustained performance of user add-in drives. We've seen absolutely nothing from Sony about what they will do for user add-in drives to ensure that the drives will perform to spec in all acceptable environments regardless of how long a user is playing a game.
All we have are vague assurances that there will be "something." I'm hoping they'll have some type of cooling enclosure for the NVME that is more than what we sometimes find on higher end PC MBs (just a heat plate) as those aren't enough on their own to prevent thermally throttle read speeds for high speed NVMEs on their own.
Of course, PC can get away with that because the file system isn't currently designed around maximizing the throughput of SSDs in the most common PC user use case...gaming. But that will change in the future once Direct Storage is ubiquitous and a lot of PC gamers are suddenly going to find their NVME SSDs throttling heavily.
Regards,
SB
Of course, I forgot Sony and Cerny don’t know what they’re doing. Conversely MS know exactly what they are doing.
Time will tell.
All he's saying is wait for the approved whitelist before making judgements on how cheap the open market will be. 16GB of DDR4 on the upper end can be 6x more expensive than the lowest end. Drives can equally be just as far in terms of performance differentials even when concerning size and space. We just have so few details around both SSDs to really know what they need to run the system on those expandable drives as if it's native.Of course, I forgot Sony and Cerny don’t know what they’re doing. Conversely MS know exactly what they are doing.
Time will tell.
This was starting to become a factor for me even if I went 3080, I'd still need to resolve the SSD issue somewhere down the line. The consoles feel like a better bet this coming gen while PC matures through this process.Usually you can use the PC space to get an idea for some of this, but in this case, the PS5 and XBSX are expecting the NVME SSDs to perform significantly better than they do in pretty any enthusiast gamer machine. Hence, why I mentioned that there's going to be a lot of thermally throttled NVME SSDs in PC gamer's machines once direct storage is ubiquitous and games are written to take advantage of them.
When have I ever said it would be cheap?All he's saying is wait for the approved whitelist before making judgements on how cheap the open market will be. 16GB of DDR4 on the upper end can be 6x more expensive than the lowest end. Drives can equally be just as far in terms of performance differentials even when concerning size and space. We just have so few details around both SSDs to really know what they need to run the system on those expandable drives as if it's native.
To his point, you gotta be congitive of burning the candle at both ends. Either the PS5 has an exotic SSD solution that isn't even found in today's consumer hardware or it's incredibly basic. If it's exotic and way infront of what's being offered out there, how could a competing device come in so much cheaper shortly after PS5 releases?
And if PS5 is not actually exotic, then is it really running the marketed 5.5gb/s sustained at all times? Or is this just a marketing number.
If you believe it's exotic, then a replacement on a stick can't be cheap.
If you think it can be replaced by a heatsink less stick that is cheap, then clearly the solution isn't as good as they market it to be.
The likelihood that it's both super exotic, high performant, and super cheap doesn't make a lot of sense to me.
This was starting to become a factor for me even if I went 3080, I'd still need to resolve the SSD issue somewhere down the line. The consoles feel like a better bet this coming gen while PC matures through this process.
Without knowing the spec, how would you know that?All I ever said was that it would be cheaper sooner and end up with a lot more options for the buyer vs the MS solution.
Road to PS5.I've not seen this, can you provide a link?
Road to PS5.
"we will also be doing compatibility testing to make sure that architecture of particular M2 drives isn't too foreign for the games to handle. Once we have done that compatibility testing, we should be able to let you know, which drives will physically fit and which drives samples have benchmarked particularly high in our testing. It will be great if that happened by lauch but it's likely to be a bit past it"
If that's not the definition of a whitelist(QVL) then you can hold me accountable for being wrong.
Wasn't the knock against the PS5 that the I/O was overkill? Maybe heat issues won't be a problem if that is the actually the case.And if PS5 is not actually exotic, then is it really running the marketed 5.5gb/s sustained at all times? Or is this just a marketing number.
I’m just waiting for more info before we can call it what it is; it’s honestly lacking. It doesn’t matter for me because I’ve preordered one; but I suppose if you have it, you’re going to use itWasn't the knock against the PS5 that the I/O was overkill? Maybe heat issues won't be a problem if that is the actually the case.
"we will also be doing compatibility testing to make sure that architecture of particular M2 drives isn't too foreign for the games to handle. Once we have done that compatibility testing, we should be able to let you know, which drives will physically fit and which drives samples have benchmarked particularly high in our testing. It will be great if that happened by lauch but it's likely to be a bit past it". If that's not the definition of a whitelist(QVL) then you can hold me accountable for being wrong.
"As far as I know, many motherboard manufacturers do similar whitelisting which they usually display in their motherboard manuals or on their websites which can be updated later with newer parts. They don't recommend people use memory other than those recommended as performance etc. could be impacted.
Folks are assuming there will be heat issues based on some current drives, which are made up of larger node semiconductor cells, getting hot at the maximum speeds supported by PCIe 3.x but the higher bandwidth of PCIe 4.0 and beyond will trigger a massive shift to smaller-node semiconductor cells which are both more effecting and run cooler. This is why the costs are much higher, they are more costly to produce. There simply hasn't been a need for them so far because of the PCIe 3.x limits.Wasn't the knock against the PS5 that the I/O was overkill? Maybe heat issues won't be a problem if that is the actually the case.
Folks are assuming there will be heat issues based on some current drives, which are made up of larger node semiconductor cells, getting hot at the maximum speeds supported by PCIe 3.x but the higher bandwidth of PCIe 4.0 and beyond will trigger a massive shift to smaller-node semiconductor cells which are both more effecting and run cooler. This is why the costs are much higher, they are more costly to produce. There simply hasn't been a need for them so far because of the PCIe 3.x limits.
I personally think he biggest issue with using COTS NVMe drives in PS5 is whether the onboard controller plays nice with PS5 custom I/O controller.