I’ve played every Halo except Halo 2.
With the MCC, and when you get around to fixing this issue, 1 tip. Do not start on Legendary....
I’ve played every Halo except Halo 2.
I thought it looked great until I got on here & Twitter & read other people's reactions. Though I did I watch a couple live reactions & they thought the same thing. It looked a like great return to early Halo. Halo 1 & 3 aesthetic but open-world. <shrug>
Thats how it is, eg in this thread I think we heard a mention of killzone 2 CGI trailer from 15 years ago, no doubt in 2030 it will still be brought up, In NZ ppl often bring up the underarm cricket incident from the early 80s, even in serious political discussionsLike a month or 2 from now, when they're on multiplayer topics, or couch co-op, or we see more of the title, and they keep bringing it back to this.
I wont be playing it and Im not concerned about the game at all, I just found the whole thing amusing (its not schadenfreude) as you can tell my personality from my postings about trump or MS with the xb one launch and kinect and their focus on entertainment and not games or sony when cerny gave that speech to the silhouettes from a couple of months ago. I just find it funny when multi billion dollar companies do things that will be obvious cockups to a lot of ppl beforehand, but for some reason they just cant see it, hubris I guess.but I have strong feeling that the majority of people who appear to be most concerned about how the game looks probably had no intention of playing it anyway.
I feel this is very difficult... What are they supposed to do for the low quality assets?I'm confident that over time 343 will improve how the games looks
I suspect they leave the low poly/quality assets.I feel this is very difficult... What are they supposed to do for the low quality assets?
Redo all their mesh work?
Even their normal maps seem to be derived from either a medium polycount model, or from a low detail highpoly model.
I don't know the engine they are using, but I would guess that their polygon budget should be already spent.
There is a balance between world and characters. You cannot start adding to the one without subtracting from the other.
Unless they have huge leeway and everything we saw in that trailer is a design choice with no tech restrictions imposed by the hardware or the engine.
But if that is the case, the game and the company have worst problems they need to solve...
What I'm hoping for, is good gameplay and level design.
If they nail those two, and improve their lighting, which I find a lot more doable than improving their assets, then the game will be fine.
I feel this is very difficult... What are they supposed to do for the low quality assets?
Redo all their mesh work?
Even their normal maps seem to be derived from either a medium polycount model, or from a low detail highpoly model.
I don't know the engine they are using, but I would guess that their polygon budget should be already spent.
There is a balance between world and characters. You cannot start adding to the one without subtracting from the other.
Unless they have huge leeway and everything we saw in that trailer is a design choice with no tech restrictions imposed by the hardware or the engine.
But if that is the case, the game and the company have worst problems they need to solve...
What I'm hoping for, is good gameplay and level design.
If they nail those two, and improve their lighting, which I find a lot more doable than improving their assets, then the game will be fine.
I'm 100% certain about that.I suspect they leave the low poly/quality assets.
There was nothing about this title that they pointed out was XSX enhanced. Only that it was running 60 fps (which it wasn't) and that it was up to 4K resolution. They made no mention of their usual, higher quality textures etc.
So I suspect we were largely looking at XBO/X1X type settings being run on XSX. All of it largely with poor optimization.
I have no idea what were the settings they used.Who says they have to do any of that? Its a Xbox and PC game, so it has to have the ability to scale. They may have turn down the settings to achieve stable 60 fps. Missing lighting shadows, LOD distances relatively non-existence and other issues look like the game settings were set to low.
You don't want to optimize gameplay in an uneven setting. How do optimize gameplay in the midst of frame drops or variable frames rates due to struggles related to graphics? Plus, you think they are going to optimize over multiple gameplay builds since they are developing for multiple hardware? Or just use the lowest settings that will allow them to optimize across multiple hardware with just one build until they get close to final builds for each sku?
@Scott_Arm and there is your answer.That's a bit damning.
COVID-19 maybe? So instead of spending resources just for 8 mins demo and potentially affect the final game, they use old demo.Ok, but then why didn't they show that off instead. Even if it was on PC, it would have looked miles better. Actually if you go look at the small Halo trailer that Cherno watched, you can actually see that the games graphics is much better than what they showed off in the 8min. demo. So why did they use the 4 month old demo instead of the later/latest version off? It boggles my mind that they let this through.
How is it better? All of the xbox games were cgi trailers or concept renders except for Halo Infinite. Halo Infinite was the only Xbox studio game they showed gameplay for, and it was not a good showcase.
What I don't understand is the quality of the assets. Like, ok, you have limitations in your lighting system, but why does everything look so low polygon? Like, couldn't they ship higher quality assets for Series X and PC than they do on Xbox One? It really looks like an old game running in backwards compatibility mode. I know it's open world. I know it's 60fps. But the quality of the assets just isn't there. Some people say the whole world looks like it was built in Forge editor, and it kind of does. It looks like it was all built very fast without much polish. The trees look very much like they are just cut and paste. All of the ground and rocks look very simple. The grass seems to be drawn in screen space, and it doesn't move. Like, why not show the warthog driving through the edge of a stream with water splashing and cool water shading? Maybe it's in there, but honestly probably not. I feel like they would have shown it. Why does the particle system look so ... bad. That's something that can easily be scaled from Xbox One to Series X/PC.
Well.... they've got bigger problems here to solve.
Yea, development hell. And I guess kudos to @Ike Turner who called out Slipspace as being the same engine. Perhaps the answer should have been, they should have started from scratch and created a new engine. But man, I guess I'm lucky to have never experienced working a massive codebase with a lot of other programmers.
lol sounds like Destiny's challenges.
Well.... they've got bigger problems here to solve.
Yea, development hell. And I guess kudos to @Ike Turner who called out Slipspace as being the same engine. Perhaps the answer should have been, they should have started from scratch and created a new engine. But man, I guess I'm lucky to have never experienced working a massive codebase with a lot of other programmers.
lol sounds like Destiny's challenges.
Well.... they've got bigger problems here to solve.
Yea, development hell. And I guess kudos to @Ike Turner who called out Slipspace as being the same engine. Perhaps the answer should have been, they should have started from scratch and created a new engine. But man, I guess I'm lucky to have never experienced working a massive codebase with a lot of other programmers.
lol sounds like Destiny's challenges.
You'll see pretty much every big studio say "brand new engine" and it's never true. Usually the renderer gets changed and other engine sub-systems selectively get changed, but the engine is also the tools etc. That stuff gets modified. They will rarely throw it all away, and not all at the same time.
One person in that feedback (I'm assuming that's from some rate your employer type site?) mentions that they primarily use email to communicate. I feel that pain. My industry, and my workplace in particular is quite ... old. Email is still the thing, and it's just painful. They gave us Microsoft Teams but everyone hates it. I wonder if Microsoft studios are forced to use Teams instead of better alternatives from other companies, and then they just decide to use email instead.
we all use teams.
Its actually not horrible when you use it properly. At least its better than using email or yammer.... fuck yammer