I believe it is the minimum/base hardware/performance that's accessed per user.No, this was simply PR bullcrap to show off.
I believe it is the minimum/base hardware/performance that's accessed per user.No, this was simply PR bullcrap to show off.
Stadia can fuck the right off, in a world where we'll have soon to be existed PS5 and Xbox Scarlet as good old fashioned home consoles.Game Streaming Platform.
Cue the "fuck the right off" responses...
How so? Xbox HW (One S based right & one X later on) is an order of magnitude cheaper and smaller in physical size (4x modified One S boards per blade). Also Google isn't fitting all their data center with those Stadia servers either. Just like Xcloud, it's going to be a tiny part of their Cloud infrastructure in the beginning.
& ported to Vulkan
Begun the teraflops war has. I'll be requoting this pic in the near future. On the bright side this pretty much ensures both PS5 and Scarlet to be more powerful than 10.7 TF coming a year later.
So the sh** talking has already started. Google console warriors in the waiting... somewhere.
But seriously, fun times ahead...
The only dev 100% behind & pushing Vulkan is Id Software. Valve is for the most part transitioning to Unity (all their VR content besides 2 demos using Source 2 was done in Unity & they also acquired Compo Santo which is currently working on a AAA Unity powered game Valley of Gods).Hope the project lasts long enough to kickstart decent Vulkan games at least. Carmack still the only dev which really pushed it and Carmack is gone for the moment, though his engine survives (the Valve games and Fortnite aren't really pushing anything).
Both Microsoft and Sony have very good exclusive IPs. We can argue over the breath or relevance but arguments aside, I'll take Halo and Forza or Uncharted and Gran Turismo over exclusively third party titles which by the way, I'll get with either platform along with a serious commitment to the ecosystem versus a Google streaming service. It's not even close.Stadia can fuck the right off, in a world where we'll have soon to be existed PS5 and Xbox Scarlet as good old fashioned home consoles.
Even when I've recently upgraded to a 40 mbps down connection, I just can't see how that would cope in the real world not to mention sharing and the low bitrate streaming quality compared to a local disc.
Bright side? Bright side you say? Master ultragpu... not a bright side. A dark cloud has fallen. The cloudwars have begun.Begun the teraflops war has. I'll be requoting this pic in the near future. On the bright side this pretty much ensures both PS5 and Scarlet to be more powerful than 10.7 TF coming a year later.
Absolutely, also there's no sense of pride of "owning" a streaming platform that at the end of the day doesn't even belong to you without a sub.Both Microsoft and Sony have very good exclusive IPs. We can argue over the breath or relevance but arguments aside, I'll take Halo and Forza or Uncharted and Gran Turismo over exclusively third party titles which by the way, I'll get with either platform along with a serious commitment to the ecosystem versus a Google streaming service. It's not even close.
I'll never join the cloud.Bright side? Bright side you say? Master ultragpu... not a bright side. A dark cloud has fallen. The cloudwars have begun.
It might be worth considering that Google’s ability to push this sort of hardware is an echo of Microsoft’s statements surrounding the economics of cloud in terms of reducing pressure of HW cost, so I’m not sure if this is a definitive indicator/correlation even if it turns out to be true.Begun the teraflops war has. I'll be requoting this pic in the near future. On the bright side this pretty much ensures both PS5 and Scarlet to be more powerful than 10.7 TF coming a year later.
Yeah I'm seeing the benefit of a Cloud based approach for sure, it does make sense in many perspective especially for the more bandwidth capable countries. And yes we need to see more in terms of pricing, subs and how it performs in real world at 4k/60fps HDR. I'm a bit pessimistic tho, we shall see.It might be worth considering that Google’s ability to push this sort of hardware is an echo of Microsoft’s statements surrounding the economics of cloud in terms of reducing pressure of HW cost, so I’m not sure if this is a definitive indicator/correlation even if it turns out to be true.
Currently we don’t know as much about Sony’s plans to ramp up Play Now or exactly how MS is approaching it. Having two different SKUs lets MS have a tiered structure for streaming quality on top of potential power/cost savings for folks that don’t need or want to pay for the highest quality (ala UHD Netflix, for example). Cutting back via clocks is another approach, but there might be less flexibility for what that means e.g. PS4 mode or PS5 mode. That said, it remains to be seen how MS will approach the XO revision for their introduction of current gen xcloud, or the extent of the monetary structures.
and why this isn't exactly the same with Stadia?Because reality does not work the way many think it does.
60fps game requires a frame to be rendered in 16ms. Cool. Player pushes button = chain of events starts. GPU finishes the frame it is rendering [up to 16ms]. GPU renders the frame with new button press [16ms]. That frame is placed into a framebuffer, where it waits for the display to take and show the previous frame. The frame is moved from the framebuffer to the screen when display requests it [to fit the native refresh rate of the screen].
From the button press to that being seen on screen, a lot of time can pass.
And there could be few more things that can introduce even more delays [like triple buffering]. 30fps RDR2 has over 200ms of input delay, while 30fps Driveclub has veeeery low lag.
Which might be part of the reason 12on7 was announced. If Stadia gets strong support and developers are all running Vulkan, MS will lose a lot of influence on their API.& ported to Vulkan
That’s how XCloud will start. This is why I was adamant in the next gen console thread that both CPU and GPU were custom. There are needs and features here that largely outweigh a pure “performance” profile when I was referring to custom.How is Xbox hardware going to share computing loads? One Xbox runs one Xbox game. Where as one instance of Stadia hardware could be applied to run multiple games at once or multiple instances could be applied to run one game...
The greatest allure of any cloud streaming platform is how simple it is to trigger on the impulse to play. The fact that Google will go from watching a streaming player, being able to queue up on their game like the old arcades, or just play now in a single click and be loaded to go in 5, is a deadly new low barrier way for people to try games.Yeah I'm seeing the benefit of a Cloud based approach for sure, it does make sense in many perspective especially for the more bandwidth capable countries. And yes we need to see more in terms of pricing, subs and how it performs in real world at 4k/60fps HDR. I'm a bit pessimistic tho, we shall see.
More and more I feel like gamers are been divided into two crowds in the near future much like the Blu Ray crowd where the image quality enthusiasts sticks to the local player and 4k UHD rays while the other feed on Netflix junk food. Man, to think consoles used to be the instant gratification compared PCs back in the old days.The greatest allure of any cloud streaming platform is how simple it is to trigger on the impulse to play. The fact that Google will go from watching a streaming player, being able to queue up on their game like the old arcades, or just play now in a single click and be loaded to go in 5, is a deadly new low barrier way for people to try games.
This service isn’t for eSports players or players requiring locality, but this will definitely suffice for a lot of families that are unwilling to purchase more devices than they already have.
Without knowing pricing details however I do not know. If it is a Netflix style subscription, they would be much more effective than building your own library, and a much better use of their hardware.
I wouldn’t say the population is divided, but perhaps growing. If we’re realistic about Googles actual competitive advantage, it is the low barrier solution they have with YouTube and chrome.More and more I feel like gamers are been divided into two crowds in the near future much like the Blu Ray crowd where the image quality enthusiasts sticks to the local player and 4k UHD rays while the other feed on Netflix junk food. Man, to think consoles used to be the instant gratification compared PCs back in the old days.