It largely depends on the quality of HRT titles. If it’s massive and it generates demand, then everyone should be offering it all price points. But then again, how RT acceleration is handled is the big ?
With only seeing nvidia’s Implementation we are anchoring our opinion of what RT hardware looks like
Demand is only one part of the equation.
The other, and arguably far more important part of the equation is how much does it cost in terms of silicon real estate to enable performant RT that will blow people away?
Right now, with NV's RT hardware the lower bound is a 2070 that offers performance impacted RT that some people find impressive and others less so. It's certainly doing RT faster than non-RT hardware, but is it doing it fast enough for games at a quality level that is an overall improvement in the game, versus just an improvement in specific areas of a game at the expense of other areas of a game?
In 2 years will acceptable quality and performance for games, be found in a hardware
component not even a console, but just a component of a console be available for under 500 USD? Again, just for the hardware component, not even talking about a full blown console at this point.
And additionally will it be flexible enough that developers can adapt and use it in their games, regardless of the types of games they are making?
I'd argue that it isn't very likely. At some point in the future we all hope RT will be viable in a console, but next generation is not likely to be it for reasons of cost versus performance versus quality versus flexibility.
More than happy to be proven wrong, of course.
But I just don't see it,
at this point in time.
Regards,
SB