How each company will implement HRT will be different. The DXR API provides the input and expected behaviors and outcomes of running a function. It's up to the vendors to come up with a strategy or way to make that happen. The R&D will be there, in that aspect. How to make it happen on their GPUS across their whole lineup. If they do not, or have not been committed to this for some time now, it's doubtful it will happen soon enough for next gen. There are 2 components here, making the driver and if they find performance is crap, which it will be, making the hardware to speed it up. It's not exactly straight forward, I just assumed AMD was further along in this, but if they are waiting to see if things get adopted before committing to it, then they're aren't working on it in time for next gen.utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from LOW END to high end,”
So it can still come with the release if the next gen consoles unless they're releasing early next year? *crosses fingers*
Maybe AMD's plan is to launch HRT/ML dedicated hardware across everything from laptops, desktops, APUs in a somewhat short timeframe then they could have a good chance to be the preferred way to program HRT/ML for games?