Still not the article we're looking for...
Yeah. Jumped the gun.
Still not the article we're looking for...
It could be as simple as "leaking" air from the right side of the fan, giving a bit of positive pressure to the PSU. Something like how they design the air shrouds in (cheap) servers, cut outs to steal more or less air depending on what you have in the pcie slots.You can't make any assessment without seeing the case and the intakes and vents. But this aspect isn't rocket science.
did everyone skip the first page or something? I noted immediately. It's part of my hardware prediction for Scorpio.Update to orginal Digital Foundry article:
http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
[UPDATE 7/4/17 20:44: Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."]
Seems DX12 at the hardware level was something that was already in Xbox One.
didn't skip. just didn't totally understand what I was reading.did everyone skip the first page or something? I noted immediately. It's part of my hardware prediction for Scorpio
okay.didn't skip. just didn't totally understand what I was reading.
Update to orginal Digital Foundry article:
http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
[UPDATE 7/4/17 20:44: Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."]
Seems DX12 at the hardware level was something that was already in Xbox One.
Indeed. What's in Scorpio is an extension of that. You were spot-on on that.did everyone skip the first page or something? I noted immediately. It's part of my hardware prediction for Scorpio.
if interested in the CP discussion where it begins Post #21
okay.
Well. this is actually a boon for scorpio, not a negative. The feature is still not in use, meaning both XBO, S and Scorpio can scale together with executeIndirect.
the command processor supports specific microcode that is optimal for executeIndirect on XBO.I think were are conflating the general implementation of DX12 on Xbox One vs a feature of DX12 are we not?
Because games have shipped using DX12/custom command processor according to Goossen.
oh you mean _all of it_ ?I think were are conflating the general implementation of DX12 on Xbox One vs a feature of DX12 are we not?
Because games have shipped using DX12/custom command processor according to Goossen.
oh you mean _all of it_ ?
uhhh.
@DeanoC any thoughts on this? This is probably better answered by you.
did everyone skip the first page or something? I noted immediately. It's part of my hardware prediction for Scorpio.
if interested in the CP discussion where it begins Post #21
What's in Scorpio is an evolution of what's in X1. We've talked about this a bit in this thread (edit: and I struggle a bit with it too tbh!)
To recap, X1 itself has workload reducing features that are not yet being used by DX11 supporting multiplatform games. Probably only MS DX12 only titles so far.
Update to orginal Digital Foundry article:
http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
[UPDATE 7/4/17 20:44: Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."]
Seems DX12 at the hardware level was something that was already in Xbox One.
You said a feature is still not in use. Goossen said that games have already shipped on Xbox One using DX12/custom command processor. So I am assuming you are referring to something more specific?
Right. The API command is called ExecuteIndirect. It enables the GPU to essentially issue its own draw calls. With DX12 there are some nifty tricks you can do with it in terms of triggering what action happens next without needing to go to the CPU.You said a feature is still not in use. Goossen said that games have already shipped on Xbox One using DX12/custom command processor. So I am assuming you are referring to something more specific?
I think I know what you are asking now, I don't believe our regular forum goers can validate or answer this question. We will need the help of hardware guys.You said a feature is still not in use. Goossen said that games have already shipped on Xbox One using DX12/custom command processor. So I am assuming you are referring to something more specific?
Indeed! The XB1 DX12 secret sauce!
DICE are all about claims of secret sauce, and GDC is for people who don't know any better!