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http://hexus.net/tech/reviews/graphics/36509-nvidia-geforce-gtx-680-2gb-graphics-card/?page=4
Shaders, ROPs, TMUs, memory controller etc don't actually need to run at the same speed due to some fundamental law. If it were deemed worthwhile, ROPs could be made to operate at a different clock - for example 9 x some base clock to the shader cores 10 x.
Being able to fine tune where your power was spent on a highly power constrained system might be useful.
Coming up a technical method for somehow maybe who-knows make that spec a little bit believable doesn't make the whole spec list much more believable.
Furthermore, the twitter spec says 14.4 pixels per cycle. Cycle of what? You'd have to imagine the whole GPU is running at clock X and the ROPs alone are running at 0.9*X.
And you'd have to imagine that's somehow more power efficient than coupling TMUs with ROPs at the same clock. And you'd have to imagine this newly found power efficiency gained from having the ROPs at 0.9 the frequency of the TMUs was just now discovered by nvidia engineers for the Switch, and implemented only for the Switch because no Pascal GPU has that.
And I do stand on my opinion that Nintendo going super-cheap on making a TX1 "amplified" to 28nm while taking out the A53 module and dumbing-down on non-essential stuff like the video codec and ISP (essentially what @AlNets suggested) is more believable than all of a sudden nvidia engineers deciding the ROPs are more power-efficient at 90% the clocks of everything else, despite not applying it to any of the other products in their portfolio.
And I didn't take it as anything more than that. Thanks for the kind wordsMy sentence you quoted was just a fair warning that I'm not answering on your behalf, nothing else.
The "I'm not willing to place my own bet" part was directed at the strawman vultures I mentioned, a group of which you're definitely not a part of.