RancidLunchmeat
Veteran
I have played about an hour, it reminds me of Deus Ex that I played on PS3 (not fps graphics, but gameplay/style).
I never played Witcher 3, so I can not compare the games, but are they similar gameplay wise?
Currently i feel its like 100% tutorial mode still and I have no real choices, except for some dialog options of basically reading more stuff.
Is this the gameplay I can expect going forward in this game?
Also a minor spoiler
it feels like the choice of corpo, nomad or streetkid is more cosmetic, than anything else.
Even small dialoug sequences does not care about my arasaka background, it talks about arasaka like i only know it by reputation.
I've played maybe 10 minutes so far, and had to quit 3 times just out of frustration. First off, it doesn't look impressive visually at all on my X1X. Second, the false choices are horrific, the second time they gave me dialog choices but forced to me to choose they one they wanted anyway, I had to put the game down for a bit.
I really hate this "narrative" style of gameplay introduction. Maybe it's because they want it to be "in game" rather than using strict cutscenes, but why have three people attack me and then give me control over movement but not allow me to attack them? What harm would it have done to just allow me to learn the movement and fighting mechanics at that point rather than later on when I'm "supposed" to?
And about that learning I'm supposed to do later... I'm only to the "VR hacking practice" part of the game and I quit again because the game never gives me the QTE prompt to knock out the guard, doesn't allow you to switch to the pistol that it shows you still have in the bottom corner and gives you no dialog or hints as to why I'm repeatedly failing a basic training mission.
I despise illusion of control games that are actually incredibly tightly scripted. As to your spoiler, I guessed that halfway through the intro.. that all the three "backgrounds" were going to be was three intro scripted movies where you couldn't make any real decisions because they all eventually merged into the same singular path.