20-900p and drops to 15fps on ps4 ;d what a mess
Remember SotC on PS2?
I understand it will take a high end PC or PS5 to max the game out
A PS5 wont be maxing this one out i think. Not even 3090 does that without dlss.
20-900p and drops to 15fps on ps4 ;d what a mess
I understand it will take a high end PC or PS5 to max the game out
1440p ultra settings, im getting between 58 fps and drops down to 30 fps in some of the more crowded areas. This game is demanding
Im running it on ryzen 3600, rtx 3070 and stored on nvme... thank god for g-sync otherwise i would be dissapointed
Not sure if i should just chill and wait for more performance patches or keep playing
That would mean dropping the whole last gen including the mid gens.after watching df material I think they should just skip ps4/xone versions, tomorrow user metacritic score of ps4 verision could be interesting ;d
I despise illusion of control games that are actually incredibly tightly scripted.
Ultra RT and DLSS too? I'm seriously considering a 3080 for this game.
That would mean dropping the whole last gen including the mid gens.
Graphically it looks bad, but it's the framerate, barren environment with lack of npc's etc that really hurts it.
Most would except that its not only previous gen but the base consoles, for example but its not just looking bad its everything else.
CPU really hurting it, and shows that even if you are able to scale graphics doesn't mean you'll end up with a reasonable experience.
can't wait for the real PS5 version, it will look as good.
You may want to prepare yourself for some disappointment. Those graphics are running with everything maxed out including Ray Tracing at 4K. Even a 3090 can't break 30fps at those settings without DLSS and the PS5 has neither DLSS or Ampere level RT capability.
The Watch Dogs Legion comparison should give a good indication of what to expect.
I think there is hope for ps5 version. CP2077 is very pretty to begin with and there is really good mix of ray tracing settings. Maybe they can come up with good optimizations and a hw specific compromise. But yeah, it's not going to match high end pc unless pc gets that much faster also.
There's a big difference, one is PC which you can play with settings to get it to run decently, the other you can't.I like what they did, keep em coming.
Its no different to what crysis did.
sure there is hope as w3 at beginning also had many problems but now I'm on first level when you drive car and even with this shitty 1188p and empty city it's certenly drops fps on ps5, much work to do for cdproject, for sure not month or twoI think there is hope for ps5 version. CP2077 is very pretty to begin with and there is really good mix of ray tracing settings. Maybe they can come up with good optimizations and a hw specific compromise. But yeah, it's not going to match high end pc unless pc gets that much faster also.
Cyberpunk 2077 Ray Tracing & DLSS 2.0 Benchmarks (dsogaming.com)With Ray Tracing and without DLSS 2.0, our RTX2080Ti cannot even come close to a 60fps experience. In our stress test, we were getting a minimum of 37fps and an average of 41fps at 1080p/Ultra/Ray Tracing Ultra. The performance hit of the Ray Tracing effects is also huge. Without Ray Tracing, we were able to get a 60fps experience at both 1080p and 1440p.
Things get more interesting with DLSS 2.0 though. Without Ray Tracing, we were able to get a 60fps experience at 4K/Ultra on our RTX2080Ti by using DLSS Performance Mode.
Furthermore, DLSS 2.0 is seriously black magic in this particular game. This is BY FAR the best implementation of DLSS 2.0 I’ve ever seen, and I highly recommend using it. For better or worse, my eyes are really sensitive to blurriness. After all, I was among the few that immediately noticed the blurriness of DLSS 2.0 Quality in Call of Duty: Black Ops Cold War. However, DLSS 2.0 Performance is as crisp as a native resolution in Cyberpunk 2077. Yes, there is additional aliasing, however, there aren’t any “blur/vaseline” side-effects. Seriously, here are some comparison screenshots between 1440p native and DLSS 2.0 Performance. If there is one game that can truly show what DLSS 2.0 can do, it’s Cyberpunk 2077.
I think 2077 is worse than Crysis in the performance department. Maybe not in the objective benchmarks of running the game at it's highest settings on contemporaneous hardware. But Crysis' highest settings did sort of tiny visual advantages like removing lossy texture compression and other things that had little effect on the visual makeup of the game. At resolutions and displays of it's day, it's pretty hard to tell the difference between the ultra and high settings in Crysis apart from the performance. Cyberpunk 2077... If you disable RT and some of the heavier features, well it changes the game visually in a fundamental way. I'm not saying that CP2077 doesn't look good with RT disabled, but it certainly looks different. And it's almost unplayable on cards that don't have DLSS, which is by any metric running the game at lower than normal resolutions.. ITs very much like the 2007 Crysis game all over again, but this one seems more optimized. Thanks CDPR!
A YouTuber called Santiago Santiago livestreamed testing the game with IIRC a midrange Ryzen 3000 and a bunch of older GPUs, including the PS4-ish (thinking back to DF’s console PCs) 750Ti. He had to use 720p and res scaling at 70% for an effective 504p to achieve a framerate in the 20s in “intense” scenes like the car shootout with the van. It sounds like CDPR should go sub-720p on the 1 and maybe even the PS4.