It’s a patent application, so the single image is the only thing disclosed.

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It’s a patent application, so the single image is the only thing disclosed.
Where are you seeing the whole text? I can only see the abstract and claim 1.The whole thing is disclosed and described. Just needs someone fluently in Japanese to translate the pages describing the diagrams. I can see references to 5a in the what I take to be the claims - [00xx] statements.
Why would psvr2 need a SoC? Sounds like bad design from the get go..Based on the mention of antennas, sensors, and EMI concerns, I believe this could be a SoC for PSVR2.
For the foveated processing to the two 8K screens.Why would psvr2 need a SoC? Sounds like bad design from the get go..
Sounds like you’re assuming it has to be in the headset. The breakout box for PSVR has a processor with RAM and a large aluminum heatsink.Why would psvr2 need a SoC? Sounds like bad design from the get go..
For the foveated processing to the two 8K screens.
You think people aren’t going to care about the size of a device they have to place in line of sight, and likely don’t want to move repeatedly for losing calibration or optimal placement?Haven't Sony said they're not doing another handheld?
https://www.eurogamer.net/articles/2018-09-20-no-plans-for-a-vita-successor-sony-says
But a break-out box VR thing makes little sense too as the size of that isn't restrictive. Either PSVR 2 is actually a standalone headset, no console required, or this patent is for something else. Not a handheld... PS5 is a tablet computer confirmed!!
Such a box doesn't need to be as small as a mobile phone or portable USB speaker. It shouldn't need a fancy, tiny, extra expensive cooling solution. What's wrong with the current breakout box that means it, or something of its size, woudln't work for PSVR2?You think people aren’t going to care about the size of a device they have to place in line of sight, and likely don’t want to move repeatedly for losing calibration or optimal placement?
The problem lies with the dissipation of the main die in the SoC/SiP. Fancy tiny and expensive is pretty much up the average VR user’s alley.Such a box doesn't need to be as small as a mobile phone or portable USB speaker. It shouldn't need a fancy, tiny, extra expensive cooling solution. What's wrong with the current breakout box that means it, or something of its size, woudln't work for PSVR2?
To fit in an iPad.For example, some iPad SoCs place the memory off package so they can fit a heatspreader directly on top of the die.
Very simply, they may be convinced the form factor is important and that it would be undesirable without these mitigations.To fit in an iPad.Again, what is wrong with the current BOB design that means it's not a suitable form factor for a PSVR2? How small and powerful is a PSVR2 BOB going to have to be?
The break out box is there primarily as a splitter to TV, the small amount of processing is rather secondary.Very simply, they may be convinced the form factor is important and that it would be undesirable without these mitigations.
If it is in the headset, the argument becomes obvious, no?
And it becomes a lot more complicated when it’s suddenly responsible for tracking player movements so it can determine the optimal beam forming to ensure a reliable wireless connection. The comparatively simple gen 1 box still had a giant heatsink in it.The break out box is there primarily as a splitter to TV, the small amount of processing is rather secondary.
The good reasons I can think of to process data locally is for bandwidth reduction or extremely latency-sensitive feedback loops. Compression for wireless could be a big one. But if you need a big heatsink it means you also have a big battery on the waist? Might as well stay wired amd much lower cost. Wireless VR is a big problem to solve.And it becomes a lot more complicated when it’s suddenly responsible for tracking player movements so it can determine the optimal beam forming to ensure a reliable wireless connection. The comparatively simple gen 1 box still had a giant heatsink in it.
No, I'm assuming PSVR2 will have the same amount of external-to-console dedicated processors as Vive, Rift or any Windows Mixed Reality headset: none.Sounds like you’re assuming it has to be in the headset. The breakout box for PSVR has a processor with RAM and a large aluminum heatsink.
https://www.ifixit.com/Teardown/PlayStation+VR+Teardown/69341
And none of that needs a heatsink, much less an exquisite setup like the one shown in the patent.If PSVR2 is wireless as other patents suggest, it will need an antenna(s) as well. You can’t really integrate the BOB inside the PS5 if you need LOS to your headset to broadcast, nor would you want to bake that cost into the PS5.
Famitsu in the meanwhile updated the news article clarifying that Sony didn't have anything to announce about a new handheld, not that they weren't making any new handhelds.New Haven't Sony said they're not doing another handheld?
Google's translation of the Famitsu Interview said:Can you ask about deployment of portable machines such as successor to PlayStation Vita?
Oda At the moment, I do not have a plan of presentation about the new model of the portable machine (it is the plan at the present moment only). Playstation Vita continues production until 2019 in Japan, and shipment will be completed thereafter.
Detailed articles including other answers will be delivered soon.
[At 14:30 on September 20, 2018, I received an additional contact from the manufacturer and added it to my invitation]
"About the new model of portable devices, we do not have plans for presentation at the moment."
Again, the breakout box already has RAM and a heat sink. The power dissipation is only going to go up with increased signal bandwidth and now a beamformed stream to the headset. It doesn’t matter if there’s any additional signal processing in the box, nor have I stated as such. The above alone is enough to justify the solution presented.No, I'm assuming PSVR2 will have the same amount of external-to-console dedicated processors as Vive, Rift or any Windows Mixed Reality headset: none.
And none of that needs a heatsink, much less an exquisite setup like the one shown in the patent.
Famitsu in the meanwhile updated the news article clarifying that Sony didn't have anything to announce about a new handheld, not that they weren't making any new handhelds.
https://www.famitsu.com/news/201809/20164436.html
Unfortunately, eurogamer (or any western publication I found) failed to follow up on this.
If anything, Oda's statements all but confirm the existence of a handheld in the works.
Don't you dare shatter my dreams of a PS4 Go, Shifty!
The SoC in the breakout box is overkill as it only exists for audio processing according to Sony. Even the reprojection is done on the Liverpool/Neo GPU.Again, the breakout box already has RAM and a heat sink.
There's no need for a fan in the currently existing 60GHz transmitters/receivers like the Vive Wireless Adapter or the TPLink.The power dissipation is only going to go up with increased signal bandwidth and now a beamformed stream to the headset. It doesn’t matter if there’s any additional signal processing in the box, nor have I stated as such. The above alone is enough to justify the solution presented.