you realize that MS had the same thing at launch through Kinect voice controls ? You wouldn't even need to go into a menu with a long press. Just say xbox record that , xbox share that. Now that's quite the innovation and now amazon and google sell tens of millions if not hundreds of millions of voice assistant products.When it comes to console with only so many buttons on a controller it's quite the innovation. Considering how big streaming has become Sony was forward thinking with PS4 when it came to the social aspect.
I haven't moved anything. The point of something becoming an industry standard vs another thing stands.Would you stop moving the bloody goalposts?
You were wrong about something completely trivial and unimportant, accept it. It happens to us all.
I haven't moved anything. The point of something becoming an industry standard vs another thing stands.
PS controllers labelled with letters, A and B. … XBox could use circles and triangles.
Bollocks. You said the Switch didn't have a share button, then went on to describe its share button. When that was pointed out to you, you stated that your PC can do that, so it's not an innovation. Now, you're saying you're not moving the goalposts and it's a matter of what's industry standard.
The Switch has a share button. It's likely there because it's turned out to be a handy feature of the DualShock 4. It'll probably be in the next XBox controller. If so, it'll be a console industry standard.
As for innovative, that debate's been raging ever since the Wii. It wasn't the first device to use motion controls, but it was the first mainstream device. Is that innovation?
The exact same can be said about Kinect.
Personally, I think it's a pretty pointless debate for pedants and I see each of the three topics as follows:
- Nintendo were the first to popularise motion controls, and the industry's better for it.
- Microsoft were the first to implement accurate voice controls on a mass scale, and other industries have followed suit.
- Sony were the first to put a screenshot/video capture button on their controller. Nintendo have adopted it, and MS probably will do to.
Any chance we can just leave it there? There are plenty of other forums for fanboy wars.
Fixed function buttons in the center have been a little flaw of controllers forever. Used to be Start and Select, both were used for whatever unrelated to either starting or selecting.
I think what we need is dynamic labelling on buttons in the center. The touch pad on ds4 was an incomplete attempt, it ended up a big button for menu/inventory/map. It needed a display to have delimited areas. Not sure what game devs want here.
The PS button and Share button are always active and system level, so it's logical they are fixed function. Dedicated share button is now practically industry standard, in the sense that it's on over 80% of consoles being sold right now. No doubt MS will add it next gen. The Home/System/PS button is now 100% standard, but that was a natural addition as soon as consoles had an elaborate system OS, it obviously needed a dedicated system menu button.
From patents it looks like they considered a small screen on the ds4 touchpad, but eventually decided not to.Maybe this is why we keep seeing mention of a DS with a screen in the middle...maybe it'll be programmable labelled buttons?
Consoles and desktops have different needs. A small desktop IO die with a narrow DDR4 controller and modest number PCI-E lanes may not be worth it. But when you have a large, 7nm GPU die with a 256-bit GDDR6 controller, you may want to keep its size down with a separate Zen 2 chiplet. There would be no downside besides packaging costs, and I suspect those would be outweighed by the savings of binning both sides independently.New video from Jim. The key takeaway is that IO die are NOT for consumer products. We should expect a monolithic console APU.]
Consoles may need well north of 500GB/s bandwidth, and we don’t know that it would be practical to deliver with an IO die.Consoles and desktops have different needs. A small desktop IO die with a narrow DDR4 controller and modest number PCI-E lanes may not be worth it. But when you have a large, 7nm GPU die with a 256-bit GDDR6 controller, you may want to keep its size down with a separate Zen 2 chiplet. There would be no downside besides packaging costs, and I suspect those would be outweighed by the savings of binning both sides independently.
Not IO die. GPU/GDDR6 die and CPU die.Consoles may need well north of 500GB/s bandwidth, and we don’t know that it would be practical to deliver with an IO die.
256 bit may not be enough. Is it practical to move CPUs off die to save 70 mm^2?Not IO die. GPU/GDDR6 die and CPU die.
Depends on the yield curve of larger dies and the packaging costs, which I don't know. they'll already be cranking out the CPU chiplets so I can't dismiss the possibility. As for the memory interface, who knows. 24GB and 384-bit would be nice but at what cost?256 bit may not be enough. Is it practical to move CPUs off die to save 70 mm^2?