Games that look like CGI

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Shifty Geezer

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Just saw Silence and felt we should keep track. Games now are definitely getting good enough in realtime to match some CGI stuff.


The Tomorrow Children is well known by now.
 
thats in-game graphics?
btw Lego The Movie The Game PS4 also looks like CGI when played on Vita. It almost like the movie version.

btw in Japan there's also a move where realtime game graphic go closer to drawing. I think it was called as life2D and now it can do 3D.
 
http://i.minus.com/inT5NcdZ6yh1.gif

For me, only Order 1886 can be called "CGI in realtime".

image_the_order_1886-23530-2752_0006.jpg

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2574384-to1886_wch_square_09_2014_05_21.jpg

image_the_order_1886-25122-2752_0012.jpg
 
I think Ryse: Son of Rome and The Order: 1886 are the only ones that click in my head when I think about CGI looking games. Quantum Break is also another one but Remedy seriously need to release more new footage. :yep2:
 
There's a few games that have CGI-looking moments. It's probably next to impossible today to have a game that looks like CGI the entire time.

I've seen Far Cry 4 looking like CGI at certain times, but definitely not all the time. Same for some moments in Infamous, I'm sure there's more. I'd say Alien Isolation too, even though the IQ kinda kills it a bit.

For me, the two biggest parts to make a game look like CGI is lighting and IQ.
 
The video posted on here was the first time I saw KZ2 in many years and I'm shocked at how dated it now looks. At the time, I thought it was as close to CGI as it got. Some really nice effects but it really didn't age well.
 
I think Ryse: Son of Rome and The Order: 1886 are the only ones that click in my head when I think about CGI looking games. Quantum Break is also another one but Remedy seriously need to release more new footage. :yep2:
Ryse isn't too far off. Some day, very soon.. we will get there. Toy Story graphics quality in real time.

Some Halo 4 in-game cinematics are very close to achieve CGI graphics quality.
 
Just saw Silence and felt we should keep track. Games now are definitely getting good enough in realtime to match some CGI stuff.


The Tomorrow Children is well known by now.

Great trailer. Looks good. There is a harsh transition in quality though that occurs when the boy turns away from the door to sit with his sister. If that entire trailer was in game graphics.
 
Toy Story graphics quality in real time.

I haven't watched it in a while but aren't there some aspects in Toy Story that are good and some that are bad compared to today? The fur was less than flattering (monsters inc fixed that) and if the wolf demo of the witcher 3 is any indication things can be done better today. The poly count according to a quick google is 5-6m/frame and I think I:SS regularly does 10m+. Let me find something....

http://suckerpunch.playstation.com/images/stories/GDC14_infamous_second_son_engine_postmortem.pdf

Page 69 - http://i.imgur.com/EddAyBc.png

Bad pic but the bear that turned into Lotso in 3 hasn't stood the test of time - http://vignette1.wikia.nocookie.net...lylotso.jpg/revision/latest?cb=20111108211809

There are obviously things that still look good and are out of reach but doing that plasticy aesthetic you'll be able to have a good go. Toy Story 2 on the other hand is still impressive imo. I think I'll watch both again.
 
The whole 'toy story graphics' expression in relation to how realtime graphics should be targeting CGI needs updating, big time.

Real time graphics have already surpassed Toy story, at least in some instances. And perhaps with less accurate lighting. We should be striving for much higher targets. Say, Finding Nemo. Or any number of much more impressive CGI movies than the now-ancient Toy Story.
 
I haven't watched it in a while but aren't there some aspects in Toy Story that are good and some that are bad compared to today? The fur was less than flattering (monsters inc fixed that) and if the wolf demo of the witcher 3 is any indication things can be done better today. The poly count according to a quick google is 5-6m/frame and I think I:SS regularly does 10m+. Let me find something....

http://suckerpunch.playstation.com/images/stories/GDC14_infamous_second_son_engine_postmortem.pdf

Page 69 - http://i.imgur.com/EddAyBc.png

Bad pic but the bear that turned into Lotso in 3 hasn't stood the test of time - http://vignette1.wikia.nocookie.net...lylotso.jpg/revision/latest?cb=20111108211809

There are obviously things that still look good and are out of reach but doing that plasticy aesthetic you'll be able to have a good go. Toy Story 2 on the other hand is still impressive imo. I think I'll watch both again.
I gotta go, so I'll be concise. The wolf in The Witcher 3 is particularly impressive, the fur is just almost perfect.

The whole 'toy story graphics' expression in relation to how realtime graphics should be targeting CGI needs updating, big time.

Real time graphics have already surpassed Toy story, at least in some instances. And perhaps with less accurate lighting. We should be striving for much higher targets. Say, Finding Nemo. Or any number of much more impressive CGI movies than the now-ancient Toy Story.
Well, I played Toy Story the videogame on my Xbox 360 and it still had a long way to go, despite the somewhat static environment. That's why Toy Story was still the standard for me. Frozen is the thing these days, I think?
 
The video posted on here was the first time I saw KZ2 in many years and I'm shocked at how dated it now looks. At the time, I thought it was as close to CGI as it got. Some really nice effects but it really didn't age well.
GCI is a moving target. For me, the linked trailer was visually on a par with something created by an animation studio for an animated short or such, save for the animation. I'd say that's my definition - does a game look like it could be an offline render these days? Some of the suggested games like The Order and Ryse definitely have their moments.

As you say though, many games have moments but fail to look CGish all the time. That's something more readily solved by forgoing photorealism, or using simpler (non human) material. DriveClub can look very CGI at times. Clearly not in gameplay as the gameplay doesn't suit a CG movie!
 
There is a harsh transition in quality though that occurs when the boy turns away from the door to sit with his sister.

Nah, it looks like same assets, just that art was better suited for their outdoor lighting conditions. And camera angles are fixed in the custscene sequences thus we don't notice that meshes are not that highpoly.
 
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