I'm continuing here because somebody got mad enough to close the last thread and also because the discussion morphed into something more appropriate for this thread:
Just to make my self and others clear. What was counter claimed against your arguments was that the impressive look of the game is not thanks to "blurry, dirty, desaturated" visuals but mostly to other elements that make the visuals. Shifty Geezer's reply demonstrated those other elements that make graphics look "CGI'ish". The other point made was that the post processing effects fit this particular game's art style.
1) I never said the game looks good solely because of the filters.
2) Shifty stated plainly that those filters are
required to produce the level of realism desired for this game. That sounds to me like they're important.
That was a reply to your "close to B&W" claim. I posted various images to point you the variety of colors depending on the setting which show clearly that the game is far from being close to "B&W". You ignored that point.
I didn't ignore it. I addressed it.
As for the second shot, I wanted to post the original but when I accidentally chose the wrong image I didnt notice because the difference isnt that big to begin with. Both of these images look mediocre with or without the post processing effects. Which again shows that your effort to make a point failed.
Quite the opposite since you're stating outright that
without the noise and the exaggerated blur filters the game looks
mediocre. Your words, not mine.
Yes. And the point I made was that the final isnt more impressive (or more realistic if you like) than the old because of it. It was just a change of style.
With which I didn't disagree.
Residing to trolling does not help the discussion
What's the point of the video then? It certainly shows pollution but since we're talking about color a B&W video is useless.
Yes.
CGI'ish. Shifty Geezer explained that himself in his own reply which you havent proberly responded to
I asked for yours. I'll ask again: specifically, what makes this game look CGI'ish?
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That's not what you've been saying. Your opening question, the topic of the thread, is whether The Order's post effects make all games look better or not - you did not ask if The Order's post effects were important for The Order itself. You also included a completely ridiculous example of the post processing look, and even subsequent attempts to represent Ryse in 'The Order' style have involved over-the-top blur, which is the behaviour of one wanting to mock The Order's style rather than ask a sincere question about the impact of its post-effects on the final aesthetic.
Your accusations of malice are completely unwarranted. I simply asked what other people think about the use of these filters and I even took into account their feedback to produce better comparisons. I even managed to produce a clean image from The Order to compare with unaltered direct feed shots.
Yes, the conversation evolved. Isn't that what usually happens in the lifespan of a forum thread?
How on earth do you come to that interpretation when my post, with images, says precisely how post effects aren't necessary?! The only requirements I made were for DOF and moblur. Your 'cheap tricks' aren't necessary at all, if you are excluding motion blur and DOF from that selection of effects.
You stated that in Order to achieve a
photorealistic style you need to apply those effects. However, if you're going for non-photorealistic style those effects aren't needed. Hence my point about Driveclub.
Maybe by posting examples of what you mean by photorealistic filmic CGI you could better clarify your argument.
From
my thread, board members feel games that look like CGI are (in order of appearance in that thread):
Silence: The Whispered World 2
The Tomorrow Children
The Order: 1886
Ryse, Son of Rome
Far Cry 4
Infamous
Alien Isolation
Crysis 3
DriveClub
Marvel Lego on PS4
...and others if you want to look them up. May have missed some.
If you want a discussion on what makes a game look CGI-like, I suggest not starting with an outlandish posit and some ridiculous reference material, but an open question asking people who think a game looks like CGI, what it is about that game. Cheap post effects clearly isn't the answer because they don't feature heavily in that list of titles people think look like CGI...
Look at my statement:
"...games most widely considered to look CGI'ish...". Your thread is hardly a good enough sample to show consensus even more so considering it only lists recent games.