I based that on the level of disparity in their app stores. Apple easily has a ~1.5 year lead there. Once the market settles into 3-4 big players, then Apple's strengths will begin to matter there.
Apple may have blown it by not selling on Verizon last year, before Android got a foothold.
Looking at the just announced results, that moment isn't there just yet... They sold more iPhones in the past quarter than during the holiday quarter.But a lot of people will go for "good enough." Android may not be as polished but there will be a wide array of hardware options, at different price points, on different networks.
I based that on the level of disparity in their app stores. Apple easily has a ~1.5 year lead there. Once the market settles into 3-4 big players, then Apple's strengths will begin to matter there.
Also, considering that you mentioned mobile devices in general, people seem to be forgetting about the ipod. That one is sitting at a sweet 70% marketshare among media players, and although not counted in iPhone market share, the Touch counts for more than 40% of the iphone OS devices out there.
These are markets that Microsoft never managed to capitalise on and if they're not careful the same will happen on the emerging tablet/e-reader/mid categories. I guess at this point in time Android is looking like a more likely competitor for Apple.
A bit far-fetched yes. But since Apple's juggernaut shows no signs of slowing down, that scenario appears more and more reasonable as time goes on. Once their market share crosses 50%, it'll be hard for others to stop them.
With the largest emphasis on and the tightest integration of 3D/multimedia hardware to the software (native acceleration from the ground up), Apple is still the only phone maker that really understands how to push a mobile platform, and they'll continue to dominate until someone else fully "gets it".
MS is making moves with the tablets.
You'll see win mobile 7 tablets by the fall when the os is done. I'm also of the belief that a moble xbox 360 is in the cards for next e3 ( i think they have thier hands full with win mo 7 this year)
Yes, I meant smartphones there. But I feel over time normal mobiles will convert into smartphones.No that's not a "bit" that's "way too" far-fetched IMHO. Remember you said mobile devices. If you would have limited it to high end smartphones it's easier to swallow than that one. I haven't looked into any statistics regarding that matter but I find it very hard to believe that Apple's mobile sales volumes are comparable to NOKIA for example.
Well, the iPod vs competitors sage doesn't hold much promise there. It's not like others didn't try to compete either. May be this time the competition is wiser.I don't expect other vendors not to react down the line and that's exactly the point where I consider rpg's scenario over the top. I have no doubt that competition will continuously heat up in general and stakes in the embedded market never have been higher than in recent times. Competition and monopolies don't exactly fit in the same sentence IMO.
Yes, I meant smartphones there. But I feel over time normal mobiles will convert into smartphones.
Well, the iPod vs competitors sage doesn't hold much promise there. It's not like others didn't try to compete either. May be this time the competition is wiser.
Like this beauty from HP?MS is making moves with the tablets.
I think in the future the 3GS and iPod touch 3rd gen 3D performance will be known as an anomaly. There are clear indications that the next gen iPhone/iPod touch will get a higher resolution display. Combined with a (slower) version of the A4 this should normalize the 3D performance across all iPhone OS devices within an generation (e.g. 800MHz A4 with a 960x640 display on the iPhone/iPod touch vs. 1GHz A4 with 1024x768 on the iPad).
Let me rephrase/correct/edit. In the markets Apple has decided to compete, it has so far thrashed all others put together. In the >$1000 desktop/laptop market too, I seem to recall that Apple has >~50% revenue share. On the basis of track record, I doubt Apple's competition is any good. The only solace is that Apple will prolly not compete in the low margin category, leaving a window for the competition there.Irrelevant of hw capabilities there will always be a distinction even in the future between low end and high end products. Where's the highest sales volume exactly and where are Apple's low end mobile phones to justify your chain of reasoning? In essence it could mean two things: as much as all other vendors might want to buckle up for high end devices to not lose any market share there against Apple, just as much Apple will have to consider to have a wider variety of products for different price points so that we can even think of Apple's sales volumes exploding in any distant future.
You seem to forget that mobile or if you prefer embedded is describing a very wide market and isn't necessarily limited to just smartphones or PMPs.
Albeit not sure I'd place the SGX535 frequency in the iPhone3GS at 150MHz and in the iPad at 250MHz.
Uhmm where's the hypothetical "anomaly" in terms of 3D performance exactly?
Just did some basic GLES fillrate tests and holy crap ..... the iPad is damn slow.
My custom fillrate demo can display about 400 sprites at 30 fps on the older iPhones and it goes up to 1750 on the 3gs (both of them obviously running at 320x480).
On the iPad , running at 1024x768 with sprites scaled up , it cannot pull more than 400 while maintaining 30 fps, which essentially means at that resolution it performs at about the same level as the original iPhone.
Given that , you just won't be able to port graphically intensive 3gs apps to 1024x768 and expect them to run at the same framerate.