[360] Forza Motorsport 3

I agree with you about the cockpit view lacking in quality. IMO the best cockpit has been PGR's cockpit it had a lot more effects going on also did anyone notice that the driver doesn't have a gear shifting animation it makes me believe this demo is more like an early build, that or Turn 10 just forgot to add it.

I read in an interview with a Turn 10 dev that they didn't have time to make shifting animations for whole game IIRC.
 
I've never played a Forza game before, but thought I'd try out the demo for 3. I'm not a racing fan in general, and still don't think I'd buy the game, but I thought it was pretty fun. I won my first race on Medium, but my car didn't look too pretty at the end. You could say I drive a little aggressively ;) Tonight I'll play around with Hard and some of the different sliders.

The graphics are very nice, and the replays look great, but lend credibility to the belief that racing games should always be 60fps.

The Ferrari seemed to control very well. I'm not sure how to comment on realism, because I've never driven a Ferrari and I've never played a video game that felt anything like driving a car. It's pretty much impossible with a gamepad, or even a racing wheel. You just don't have the same feedback, and that kills the realism for me.

Racing from cockpit view was most fun for me.

I wish they'd done a multiplayer demo. I'm pretty much a multiplayer guy, and I think having the multiplayer experience would go much further in selling me on the game.
 
ok here are 3 screens; first from before race start, other 2 during replay.

You can spot some differences, polygonal edges here and there, audi logo not chrome during replay, brake disc less detailed, etc..
Another thing is that the wheel goes slightly trhough the ground in the replay.


http://img121.imageshack.us/img121/4787/dscf3569.jpg
http://img8.imageshack.us/img8/8214/dscf3570g.jpg
http://img19.imageshack.us/img19/5284/dscf3572g.jpg

There a comparative shot before/after a small crash

http://img19.imageshack.us/img19/512/dscf3575.jpg
http://img19.imageshack.us/img19/9788/dscf3576n.jpg

And last but not least, a video showing that the magnetic shields of the cars are not perfect, and can be defectuous ^_^!

http://www.youtube.com/watch?v=tpewurgIikY
 
ok here are 3 screens; first from before race start, other 2 during replay.

You can spot some differences, polygonal edges here and there, audi logo not chrome during replay, brake disc less detailed, etc..
Another thing is that the wheel goes slightly trhough the ground in the replay.


http://img121.imageshack.us/img121/4787/dscf3569.jpg
http://img8.imageshack.us/img8/8214/dscf3570g.jpg
http://img19.imageshack.us/img19/5284/dscf3572g.jpg

There a comparative shot before/after a small crash

http://img19.imageshack.us/img19/512/dscf3575.jpg
http://img19.imageshack.us/img19/9788/dscf3576n.jpg

And last but not least, a video showing that the magnetic shields of the cars are not perfect, and can be defectuous ^_^!

http://www.youtube.com/watch?v=tpewurgIikY

they need to do more debugging, it still is a demo.

i noticed that the tires of all the cars look the same in every mode, the only thing that changes is the body.

you know I'm kinda like screwed up here, the figures in my head aren't adding up. the polygon models don't even look 200k (which is very odd considering the hardware can do at least 300k each for 8 cars)..........but lets just say that forza3's are 100k each car, so wouldn't that mean that forza2's cars are 10k each? :???:

i think someone should drop down hard on turn10 about this.

i also been checking out the veyron vid at turn10's page...........they're showing off a nicer looking car with higher polygons while running during gameplay....what gives what's going?
 
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Given the differences in LODs between the show room, intro, and in-game, it isn't unlikely that they were referring to the highest LOD i.e. the show room.
 
Given the differences in LODs between the show room, intro, and in-game, it isn't unlikely that they were referring to the highest LOD i.e. the show room.


hmmmmm, man, i don't see how a developer would deliberately point out the "10 times more" and then to be just referring to show room. I'm a common person, and i saw for my self the scaling going on......(i mean how could you not see for your self, they got over 6 types of closeup cameras during replay mode.......and two of them focusing at the tires and body)

anyways, there's too many handicaps going on for replays not to be benefiting from higher polygons, it's half the framerate of gameplay, it's baring the same amount of AA as gameplay, it's 720p, and there's 8 cars on screen.

now, Ive heard of few cases where the polygon models are scaled for a demo as a substitution for stability, while the higher polygons models are being optimized, maybe that could be it.

you know the cars in some of the vids Ive seen at turn10's page were high polys and weren't in photo mode, they were in replays.
 
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We'll it certainly looks like the 10x's the polys statement was misleading, if not downright deceptive :cry:

Some of the car models are pretty shocking, even in replay mode:

DSC06151.jpg


I wonder why grandmaster and others didn't notice this in their hands on of the game.
 
We'll it certainly looks like the 10x's the polys statement was misleading, if not downright deceptive :cry:

Some of the car models are pretty shocking, even in replay mode:

DSC06151.jpg


I wonder why grandmaster and others didn't notice this in their hands on of the game.

i think what's most amazing is that the people who's ever gotten a chance to play forza3 months and months ago has never brought this to the attention to turn10 or to the public.

that's all I'm thinking for the moment.
 
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That car looks like around 20-25k polys or perhaps even loweror more (rim detail, backside?). Resembles Need for Speed ProStreet which acording to devs has avg 21000 polygons on cars.

http://www.shillingentertainment.com/files/images/misc/n4scar.jpg
http://i38.tinypic.com/ncxidd.jpg
http://www.psu.com/media/need-for-speed-pro-street-/need-for-speed-pro-street--ss-17.jpg

hard to say some areas are smoother in forza3 than they are in prostreet, if you stare at the car as a whole like in your first pic you can hardly tell if it has low polygons.

the audi's body in forza3 does have curves in gameplay.

not every developer's car is comparable to one an others, some sections of forza3's cars have more polys than other sections, whereas with prostreet the whole car could be leveled out.
 
That car looks like around 20-25k polys or perhaps even loweror more (rim detail, backside?). Resembles Need for Speed ProStreet which acording to devs has avg 21000 polygons on cars.

http://www.shillingentertainment.com/files/images/misc/n4scar.jpg
http://i38.tinypic.com/ncxidd.jpg
http://www.psu.com/media/need-for-speed-pro-street-/need-for-speed-pro-street--ss-17.jpg
That car doesn't look anywhere close to 20-25k tbh, it just doesn't comparing to other 20k cars I've seen. Better mesh balance is needed here, perhaps sacrifice more polys from the interior to cover up that sore spot.
 
PGR4 models are supposed to be around 100k poly

http://images.gamersyde.com/image_project_gotham_racing_4-7578-1163_0005.jpg

still they look less detailed than Forza 3 replay models.

correction, PGR3's were 80 to 100k, PGR4 a little bit over 100k.


yeah, that's what I'm saying, it's got curves with only a few areas showing some odd detail.

the cars DO have curves and look very proportional.
http://img2.imageshack.us/img2/5338/dscf3615.jpg
http://img2.imageshack.us/img2/5594/dscf3607.jpg
http://img401.imageshack.us/img401/5008/dscf3618m.jpg
 
PGR4 models are supposed to be around 100k poly

http://images.gamersyde.com/image_project_gotham_racing_4-7578-1163_0005.jpg

still they look less detailed than Forza 3 replay models.

According to devs 100k but for what? car selection menu?

That car doesn't look anywhere close to 20-25k tbh, it just doesn't comparing to other 20k cars I've seen. Better mesh balance is needed here, perhaps sacrifice more polys from the interior to cover up that sore spot.

Guess from my part work but still based on reference cars with polygon numbers. And one need to view very upclose screenshots as a little bit of distance greatly hides the "lower" amount of polygons and non smooth curves for pretty much any car game and Karamazovs screenshots is IMO backing up my estimations (seeing how the car looks from different angles) with upclose shots that shows hard edges quite visible.
 
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Does anyone feel that the game is a lot easier?

I turn off all options and I dont seem to be spinning or under/over steer as I was in Forza 2

Feels arcade...
 
For WRC4 that was ingame, but with only two cars on track and at 30fps, it was just to point out that FM3 cars can't be 25K.
 
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