marconelly!
Veteran
That's ~3 Megabytes / sec, which is rather slow. You probably got that number wrong.23 Mbits/s
That's ~3 Megabytes / sec, which is rather slow. You probably got that number wrong.23 Mbits/s
Blu-ray Disc Key Characteristics
Large recording capacity, High-speed data transfer and Easy to use.
Large recording capacity up to 27GB:
By adopting a 405nm blue-violet semiconductor laser, with a 0.85NA field lens and a 0.1mm optical transmittance protection disc layer structure, it can record up to 27GB video data on a single sided 12cm phase change disc. It can record over 2 hours of digital high definition video and more than 13 hours of standard TV broadcasting (VHS/standard definition picture quality, 3.8Mbps)
High-speed data transfer rate 36Mbps:
It is possible for the Blu-ray Disc to record digital high definition broadcasts or high definition images from a digital video camera while maintaining the original picture quality. In addition, by fully utilizing an optical disc’s random accessing functions, it is possible to easily edit video data captured on a video camera or play back pre-recorded video on the disc while simultaneously recording images being broadcast on TV.
Easy to use disc cartridge:
An easy to use optical disc cartridge protects the optical disc’s recording and playback phase from dust and fingerprints.
Main Specifications
Recording capacity:
23.3GB/25GB/27GB
Laser wavelength:
405nm
(blue-violet laser)
Lens numerical aperture (NA):
0.85
Data transfer rate:
36Mbps
Disc diameter:
120mm
Disc thickness:
1.2mm
(optical transmittance
protection layer: 0.1mm)
Recording format:
Phase change recording
Tracking format:
Groove recording
Tracking pitch:
0.32um
Shortest pit length:
0.160/0.149/0.138um
Recording phase density: 16.8/18.0/19.5Gbit/inch2
Video recording format: MPEG2 video
Audio recording format: AC3, MPEG1, Layer2, etc
Video and audio
multiplexing format: MPEG2 transport stream
Cartridge dimension: Approx. 129 x 131 x 7mm
I think it's happening right now, on Minter's latest for GameCube. I believe he has access to Lionhead's staff and resources if he needs it, though.There are classic games made all by one dude - many of Jeff Minter's creations come to mind. How long ago was it since that happened, really?
As for textures, if you’re using virtual texturing, you don’t need much more memory than a framebuffer takes up, because the textures are cut and scaled to fit within a frame. Couple that with the possible use of some sort of TLBR (no z-buffer) better texture compression, maybe even compression of frontbuffer and you end up with significant savings. Of course if you take a conservative “old-fashioned†approach then you’ll need 64Mb VRAM for 1080i 64bit.Saem said:I think for non-graphics tasks a CPU would need about 64 to 128 MB
Gaphics tasks would need LAGRE frame buffers for all the buffers and significant texture space. I figure 256MB in that department. Add a few MBs for sound and so on, I figure anything over 512MB is likely overkill
Yes.OT: Squeak is your name taken from the programming language
That's still pretty damn slow if you have to fill 1GB of memory. If you had a perfect, sequential read from that disc, it would take almost FOUR minutes! Compared to today's consoles where it takes approx 10 seconds for the same operation, I think it's quite disasterous...Sorry it was 36 Mbits... which would mean 4.5 MB/s which is not that slow
HD where you could count on 50+ MB/s
Couple that with the possible use of some sort of TLBR (no z-buffer) better texture compression, maybe even compression of frontbuffer and you end up with significant savings.
I think he meant TBR... still, there is a Z-buffer, on-chip... and still PVR supports external Z-buffer ( FP )...
Sorry it was 36 Mbits... which would mean 4.5 MB/s which is not that slow
Panajev2001a said:HD where you could count on 50+ MB/s
HDDs in theory should be past that speed by now... of course a huge Serial ATA HDD with 50 MB/s of transfer speed is cheap huh ?
Marconelly... 1 GB of RAM... well I expect next-generation consoles to have less than that... however, as I said that is only 1x Blu-Ray specs...
Would it be impossible to think about 2x or 4x for PlayStation 3 ?
I think 2x should be quite reasonable.. and that would mean 9 MB/s ( 4x would be 18 MB/s, but I do not see it in PlayStation 3 )...
64 MB of e-DRAM for Broadband Engine, 32-64 MB of e-DRAM for the Visualizer and 128 MB of Yellowstone DRAM...
That is 224-256 MB of total main RAM... if you wanted to go nuts with things you would have 256 MB of Yellowstone DRAM bringing the total to ~512 MB of RAM... I do believe that 256 MB of total RAM would be enough, especially considering that we will have even more power to decompress data and more than enough bandwidth to move compressed and uncompressed data...
256 MB would be filled, at 36-72 Mbps ( 4.5-9 MB/s ), in 56-28.4 seconds.
512 MB would take close to 2 minutes ( 1x ) and 1 minute ( 2x )...
Do you find these loading times so bad ?
How often are we completely filling the whole PlayStation 3's RAM ? When we are streaming data in and out we are not going to transfer THAT much data... we have e-DRAM and Local Storage for a reason
Grall said:Guys, guys... Look... It's a 2005 design for fuck's sake. It's NOT going to have 128MB main RAM simply because that would make it look STUPID in comparison to PCs of that timeframe. Simple vanity will make console designers want to stick in more RAM than that, not to mention all the other practical reasons.
I don't care how you think 128 MB would be "enough", etc. Nobody else does. Anyone who thinks PS3 will only have twice the main ram of XB a full four years after the console went on sale is frickin delirious. But let's wait until final PS3 specs are announced and I can laugh at all of you over how wrong you were...
I still say half a gig. It's POSSIBLE they go for a quarter gig, but that is still relatively small compared to today's consoles and very small compared to what PCs will have by that point in time. I say at least 60% chance half gig, 30% chance quarter gig, 10% or less chance one gig.
That even blue-ray DVD loads fairly slowly isn't much of an argument against lots of RAM. Who says you have to fill the entire memory before the game can start up? Getting the title screen UI up and running would take less than a second if you didn't bother with splash screens and all that crap.