Problem is, with the traditional industries I guess we're talking about here (ie. movies, music, software) that there really isn't much negotiation when it comes to price, because there are monopolies or pseudo-monopolies (cartels: MPAA, RIAA, Microsoft) in place to regulate the price.
Price and value are two very distinct things. A Brittney Spears song has a very well defined price. It has a almost totally undefined value (zero IMO, but others may disagree).
In a traditional financial transaction, the buyer gets to weigh up price and value, and can refuse to pay the asking price. Depending on how desperate the seller is, they will respond by adjust (dropping) the asking price. If this means they then have to adjust their production costs to meet the market price, then they have to (and will) do so.
With the copying thing, the monopoly/cartels are essentially refusing to negotiate on price, equating price with (their perceived) value, and threatening to sue anyone who disagrees. They miss the point that it's my assessment of value that counts in the transaction, not theirs.
So in the end you have an industry that is financially structured on it's own internal assessment of the value of the products that it sells, paying no regard to the value assessment of the punters who buy (or "steal") their products.
Fundamentally, (casual, non-commercialised) piracy should be taken as a message that the product you're producing isn't worth what you think it is. This may well mean a re-structuring of the industry, and bad news for the individuals involved, but you shouldn't just dismiss people who make copies of games of pure crims, they're sending you a message you need to listen to.
Price and value are two very distinct things. A Brittney Spears song has a very well defined price. It has a almost totally undefined value (zero IMO, but others may disagree).
In a traditional financial transaction, the buyer gets to weigh up price and value, and can refuse to pay the asking price. Depending on how desperate the seller is, they will respond by adjust (dropping) the asking price. If this means they then have to adjust their production costs to meet the market price, then they have to (and will) do so.
With the copying thing, the monopoly/cartels are essentially refusing to negotiate on price, equating price with (their perceived) value, and threatening to sue anyone who disagrees. They miss the point that it's my assessment of value that counts in the transaction, not theirs.
So in the end you have an industry that is financially structured on it's own internal assessment of the value of the products that it sells, paying no regard to the value assessment of the punters who buy (or "steal") their products.
Fundamentally, (casual, non-commercialised) piracy should be taken as a message that the product you're producing isn't worth what you think it is. This may well mean a re-structuring of the industry, and bad news for the individuals involved, but you shouldn't just dismiss people who make copies of games of pure crims, they're sending you a message you need to listen to.