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Clashman said:Gamegear 2![]()
Sonic said:Sammy wants so many things I would be surprised they if they didn't want into the automobile market. I can keep the speculation up, the next SEGA hardware available to consumers will be the sports car known as the Genesis.
Here is flat out denial of such a rumor. There are no plans at this time to release a console any time before 2010.
so why not a games console based on an arcade board (NAOMI3 - 4?) with Sammy backing up Sega financially... (Sammy want Sega + Sammy to earn 1 billion $ yearly )
When Sega is one of the major publishers on the market (is their goal for 2010?), they might find the intrest in making another hardware system (don't forget a lot of Sega studios want in-house build hardware )
Almasy said:Just one thing. If Sega wants to gather enough money to reenter the console market next next gen, then they´re going to have to increase the quality and quantity of their current, and pathetic, output that also manages to appeal to the general audience, not just to their traditional blind fanbase.
PC-Engine said:Well that price range isn't what I had in mind. That's too niche![]()
I was thinking $500 console and $100 per game. The game for home would be disc-based.
london-boy said:PC-Engine said:Well that price range isn't what I had in mind. That's too niche![]()
I was thinking $500 console and $100 per game. The game for home would be disc-based.
Even that would be worse than NEO-GEO kind of niche... Unless it is the best of the best of the best forever and ever, i wouldn't even think to bother.
Jov said:They can't do it alone and must gain strong 3rd party support. i.e. pull Sony during the PlayStation era. That said, I'd like to see another Sega console just to make things interesting with 4 major players in the market if Nintendo doesn't pull out by then
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If SEGA could release a N@omi 3(for example)arcade board but packaged as a console for less then $1000 with strictly arcade only games with Dreamcast/saturn peripheral compatibility I would buy it the minute it gets released.
Within a market as limited as PC graphic accelerators, not being picked up for license probably had at least as much to do with a lack of opportunity (i.e. whether there were any vendors willing to produce and market another high-end card who didn't already have pre-existing arrangements with ATi/nVidia/their-own-custom-tech) than with any incapability on PowerVR's end.I loved PowerVR in 1996~1999, but since then, they have not been able or willing to put out a highend part.
It used two of the same rasterizer to help enable backwards compatibility and to take advantage of the economies of volume from an already-mass-produced part. The result: capable and cheap. Also, it didn't really use loads of RAM because such a measure is tied to the efficiency of the architecture, and Series 2 inherently affords cheaper memory in this case - leading to more memory for the same cost. Besides, the arcade-sized memory pools are not even taken advantage of: most textures are left uncompressed (and would save tons of RAM while showing little visual difference with some compression applied.)NAOMI 2 was powerful only because it used 3 graphics processors (ELAN T&L unit plus 2 PowerVR2DCs) and loads of RAM.