You heard it here first.

I agree with sonic. Though i would love to have a new sega system. Imagine a system based around series5 or 6 . It be sweet and hey it would be the best system of the gen just like the dreamcast
 
Sammy is one of the major players in the Japanese market. They are trying to expand their business to other markets then the gambling market, and they've got gigantic pockets to do so. They want to make music, movies, games,... so why not a games console based on an arcade board (NAOMI3 - 4?) with Sammy backing up Sega financially... (Sammy want Sega + Sammy to earn 1 billion $ yearly ;))
When Sega is one of the major publishers on the market (is their goal for 2010?), they might find the intrest in making another hardware system (don't forget a lot of Sega studios want in-house build hardware ;))

Pure speculation of course, at the moment I do not see Sega making a games console.
 
Sammy wants so many things I would be surprised they if they didn't want into the automobile market. I can keep the speculation up, the next SEGA hardware available to consumers will be the sports car known as the Genesis.

Here is flat out denial of such a rumor. There are no plans at this time to release a console any time before 2010.
 
Sonic said:
Sammy wants so many things I would be surprised they if they didn't want into the automobile market. I can keep the speculation up, the next SEGA hardware available to consumers will be the sports car known as the Genesis.

Here is flat out denial of such a rumor. There are no plans at this time to release a console any time before 2010.

but 2010 and after is fair game huh sonic. Did you just confirm that in 2010 sega will be launching a new system ? ;)
 
I would not be surprised if Sega/Sammy launched some consumer game platform sometime around 2010-2012. might not even be a traditional console at all. maybe a network terminal and V.R. gear. or just a new handheld unit. or maybe they'll work with Microsoft on a joint system to replace Xbox 2.

we can speculate forever. Sega is going to have to do extremely well during the coming PS3-Xbox2-N5 generation for there to be even a chance of a Sega-machine after it.
 
so why not a games console based on an arcade board (NAOMI3 - 4?) with Sammy backing up Sega financially... (Sammy want Sega + Sammy to earn 1 billion $ yearly )
When Sega is one of the major publishers on the market (is their goal for 2010?), they might find the intrest in making another hardware system (don't forget a lot of Sega studios want in-house build hardware )

oh HELL yeah, NeoGeo MVS-AES style ^__^ but with highend 3D performance and rock solid SEGA games. a dream probably too good to be true
 
Just one thing. If Sega wants to gather enough money to reenter the console market next next gen, then they´re going to have to increase the quality and quantity of their current, and pathetic, output that also manages to appeal to the general audience, not just to their traditional blind fanbase.
 
Almasy said:
Just one thing. If Sega wants to gather enough money to reenter the console market next next gen, then they´re going to have to increase the quality and quantity of their current, and pathetic, output that also manages to appeal to the general audience, not just to their traditional blind fanbase.

They can't do it alone and must gain strong 3rd party support. i.e. pull Sony during the PlayStation era. That said, I'd like to see another Sega console just to make things interesting with 4 major players in the market if Nintendo doesn't pull out by then.
 
If they sell the hardware at a profit and target a hardcore niche market then they don't really need any 3rd party support and still be able to make money. They'll probably sell a million consoles alone if VF5 was the ONLY game on the system. Making too many games for their system will actually negatively impact profits. because it costs lots of money to develop lots of titles. They only need the top proven SEGA franchises on the system to make a nice profit. It should basically be an arcade board for the home like Neo Geo and Dreamcast and sell it at a higher price. Also they should release VF5 for the home console simultaneously with the arcade version.
 
$2000 for the console and $300 for one game is as much as I am willing to pay for such thing. Any higher than its probably better to get the arcade machine instead.
 
Well that price range isn't what I had in mind. That's too niche :LOL:

I was thinking $500 console and $100 per game. The game for home would be disc-based.
 
PC-Engine said:
Well that price range isn't what I had in mind. That's too niche :LOL:

I was thinking $500 console and $100 per game. The game for home would be disc-based.


Even that would be worse than NEO-GEO kind of niche... Unless it is the best of the best of the best forever and ever, i wouldn't even think to bother.
 
london-boy said:
PC-Engine said:
Well that price range isn't what I had in mind. That's too niche :LOL:

I was thinking $500 console and $100 per game. The game for home would be disc-based.


Even that would be worse than NEO-GEO kind of niche... Unless it is the best of the best of the best forever and ever, i wouldn't even think to bother.

Well not really because you have to look at it from a relative POV. $500 relative to $300 Xbox2, PS3, N5 wouldn't be worse than Neo Geo relative to Genesis, SNES.
 
If SEGA could release a N@omi 3(for example)arcade board but packaged as a console for less then $1000 with strictly arcade only games with Dreamcast/saturn peripheral compatibility I would buy it the minute it gets released.

I play mostly arcade games and having the latest arcade games 100% perfect at home would be a dream.

The DC was good in this dept too.

Maybe they could even release the games months later then in the arcade so that people would play also the arcade machines.

It would probably be even profitable since they could sell it above cost and actually make a profit from the start. I doubt that a N@omi 3 machine produced in about 500000 units would cost more than $1000.
 
Jov said:
They can't do it alone and must gain strong 3rd party support. i.e. pull Sony during the PlayStation era. That said, I'd like to see another Sega console just to make things interesting with 4 major players in the market if Nintendo doesn't pull out by then
.

We will almost surely get a new player in the coming years, but it will not be Sega. The market is going mainstream and business oriented more than ever. The time of the toy companies is finished. After, Sony and MS, the new arrival will most likely a high electronic company like Matsushita (I know they tried with the 3do, but it was too soon). In fact, it will be most likely Matsushita. They are used to enter every Sony market as sson as it gets mature (read mainstream) and kicks Sony out of it.
 
If SEGA could release a N@omi 3(for example)arcade board but packaged as a console for less then $1000 with strictly arcade only games with Dreamcast/saturn peripheral compatibility I would buy it the minute it gets released.

well, it would have be beyond NAOMI 3. because NAOMI 3 is slated to use the new PowerVR Series 5. maybe even in parallel. while this will be awesome compared to current-gen consoles, I pretty much doubt it will rival nextgen consoles like Xbox 2, but especially PS3 and GCNext, since those two will be coming later and will almost certainly be at least a small step above Xbox 2.

PowerVR is good stuff, don't get me wrong, but they don't have the sort of budget that Sony/Toshiba/IBM and ATI/Microsoft/Nintendo have.

PowerVR Series 5 might be able to rival current highend PC graphics like NV40/R420 but with the massive amounts of funding going into the nextgen consoles, I don't see how PowerVR can compete.


back to this idea though, its very much what I want. an incredibly powerful Sega arcade board, with a hardware-identical console version, much like SNK's NEOGEO MVS arcade and NEOGEO AES console.

Sega would need to partner with one of the top graphics companies, either Nvidia or ATI. because frankly, Nvidia and ATI have most of the best engineers now (SGI/ArtX, Real3D, Evans & Sutherland, etc) and large amounts of them. I loved PowerVR in 1996~1999, but since then, they have not been able or willing to put out a highend part. NAOMI 2 was powerful only because it used 3 graphics processors (ELAN T&L unit plus 2 PowerVR2DCs) and loads of RAM.

If Sega is to come out with a new machine, with a major CE partner, its going to have to be noticably beyond Xbox2-PS3-GCNext, and it would be, given that it would be coming out 3-4 years after those consoles.
 
Megadrive1988:
I loved PowerVR in 1996~1999, but since then, they have not been able or willing to put out a highend part.
Within a market as limited as PC graphic accelerators, not being picked up for license probably had at least as much to do with a lack of opportunity (i.e. whether there were any vendors willing to produce and market another high-end card who didn't already have pre-existing arrangements with ATi/nVidia/their-own-custom-tech) than with any incapability on PowerVR's end.

Of course, Img Tech's designers didn't sit on their hands and stop designing. Should they be out of the loop when it comes to modern tech? The mobile market is even more demanding of a design than a market in which graphic cards get to double as space heaters with all the wattage they rely upon, and the MBX which Img Tech delivered a while back shows they're still on top of the game.
NAOMI 2 was powerful only because it used 3 graphics processors (ELAN T&L unit plus 2 PowerVR2DCs) and loads of RAM.
It used two of the same rasterizer to help enable backwards compatibility and to take advantage of the economies of volume from an already-mass-produced part. The result: capable and cheap. Also, it didn't really use loads of RAM because such a measure is tied to the efficiency of the architecture, and Series 2 inherently affords cheaper memory in this case - leading to more memory for the same cost. Besides, the arcade-sized memory pools are not even taken advantage of: most textures are left uncompressed (and would save tons of RAM while showing little visual difference with some compression applied.)
 
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