"Yes, but how many polygons?" An artist blog entry with interesting numbers

Discussion in 'Console Technology' started by Farid, Sep 1, 2007.

  1. Liandry

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    Please if you can give also some numbers for Xbox 360 version.
     
  2. EsppiraK

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    More Rise of The tomb raider ingame polycounts.( with low poly hair)

    Different outfits for lara.

    Sorry too lazy to apply the textures lol

    Outfit 1

    198.651 polygons


    [​IMG]

    outfit 2

    199.445 polygons.

    [​IMG]


    Sorry I don't have acces to the Xbox 360 version of the game.
     
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  3. Liandry

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    Maybe you have access to other games from Xbox 360 games? Like Battlefield Hardline, Alien Isolation, Metro Last Light, Crysis 3 or Assassin's Creed Rogue?
     
  4. COPS N RAPPERS

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    Quantum Break

    Jack Joyce - 75,488 polygons

    [​IMG]

    [​IMG]
     
  5. mattiarib

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    you can share 3model ?
     
  6. EsppiraK

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    Resident evil 7 biohazard teaser beginning hour

    "Family Man"

    121.782 polygons

    [​IMG]


    [​IMG]

    [​IMG]

    [​IMG]


    I find weird that they have modelled the full body considering that most of it is covered by clothes.

    [​IMG]
     
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  7. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Practically all the methods of creating clothing for a character require an underlying body model. Doesn't matter if it's a completely artistic approach or if you use some sort of simulation (Marvelous Designer), you still need a foundation. You don't have to include this actual model, you don't need to texture it or rig it, but it will still be a great help.

    Looking at the screenshots, it seems like it's a generic body, so it's probably only included in the base asset but it's not part of the runtime version.
     
  8. Karamazov

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    "almost" full body i'd say ^^
     
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  9. Laa-Yosh

    Laa-Yosh I can has custom title?
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    The only reason to model genitals on your anatomy model is if you intend the character to go commando.
     
  10. Nesh

    Nesh Double Agent
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    Thats a lot of polygons. The model doesnt look as interesting as someone would expect from such a high geometry. It is kinda overkill. But still the game manages to run at 60fps which is impressive
     
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  11. AlBran

    AlBran Ferro-Fibrous
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    The high polycount probably helps when the body parts are being rotated/stretched/moved around.
     
  12. ToTTenTranz

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    And since it's resident evil, add "chopped off, blown away, burned to a crisp" to the list of actions.
     
  13. EsppiraK

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    Resident Evil 7 teaser demo

    Andre 100.302 polygons


    [​IMG]

    Unknown character 100.011 polygons



    [​IMG]

    Playable character 62.059polygons.

    [​IMG]
     
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  14. ultragpu

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    It's good that current gen asset is roughly 5-10 x of previous gen in poly count, maybe we'll get 1 million poly character next gen after all if the leap is similar:). God have mercy on what Team Ninja would do with their DOA beach babes.
    Next gen cutscene models would just be straight up CG wont it?
     
  15. Warchild

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    Great job EsppiraK, keep up the awesome work. Do we have the polycount of Venom Snake from MGS: V? I'm surprised how dense those RE7 characters are.
     
  16. EsppiraK

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    Mass effect andromeda.

    Male and female Raider.

    [​IMG]

    [​IMG]
     
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  17. fenomeno0chris

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    Hello guys!
    First of all I want to say thanks to all contributors on this thread.

    Currently Im working on an article about the evolution of game graphics for PlayStation consoles.
    Right now I have managed to research the polygon counts of quite a few famous characters. But still some are missing, as you can see on the attached PDF-file.

    Could you please help me out?
     

    Attached Files:

  18. Jupiter

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  19. fenomeno0chris

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    Is this really the Snake for current gen?
    It looks like last gen actually. The amount of polygons also dont quite fit to the current gen list.
     
  20. Karamazov

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    models are the same in the PS360 and XboxOnePS4 versions.
     
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