SentinelQW
Newcomer
The XGPU (xenos/C1) shader operations=48 billion/sec
And real value?
http://media.teamxbox.com/dailyposts/xbox360/specs/gpu_sops_xbox360vsps3.jpg
"Todd Holmdahl: The unified shader model is definitely a win due to the flexible architecture. Most of the rendering will be done on the GPU, and that’s where we have a clear advantage. Also, if you take into account the simultaneous texture fetches, control flow operations and programmable vertex fetch operations, you get 80 billion operations per second. And this doesn’t even take into account work that could be done on our 3 CPU cores."
What's your opinion?
And real value?
http://media.teamxbox.com/dailyposts/xbox360/specs/gpu_sops_xbox360vsps3.jpg
"Todd Holmdahl: The unified shader model is definitely a win due to the flexible architecture. Most of the rendering will be done on the GPU, and that’s where we have a clear advantage. Also, if you take into account the simultaneous texture fetches, control flow operations and programmable vertex fetch operations, you get 80 billion operations per second. And this doesn’t even take into account work that could be done on our 3 CPU cores."
What's your opinion?