Tons of interesting tidbits in X360 uncloaked book
I'm only like 20% through but..
btw if you're interested I highly recommend it. It seems only available online right now. However I bought it from Amazon and it only took like 2 days to arrive, this was choosing the cheapest 3.95 shipping as well. Will be like $28 bucks overall. I also heard it will be available in brick and mortars perhaps in 4-6 weeks.
http://www.amazon.com/gp/product/09...f=pd_bbs_1/103-9337359-3417448?_encoding=UTF8
You can also order it, or in ebook form for $15 , from the publisher online here
http://www.spiderworks.com/books/xbox360.php
Anyways some stuff
-IBM took the OOOE out of Xenon not MS. Ms was crestfallen about it.
-Ms considered many options including a microprocessor startup called Broadcom on the Cpu
-The HDD cost MS perhaps 1 billion of the 4 billion in losses on Xbox. It was $50 at first and later only fell to $30-and that was because Seagate cut them a great deal, even losing money on the HDD for a short time. The platter and spindle cannot be cost reduced.
-MS had a choice between two exclusives pitched to it, one from Epic and one from Valve. Inexplicably, they only had funding for one. They choose epic and the rest is Gears of War history. But why with MS funding they didn't grab Valves project too is beyond me. Of all the places to skimp on costs..Among the reasons said why they went againt Valve were Valve's reputation for being somewhat difficult, and being tardy shipping with games. It worked out well though, as Epic pushed the UE3.0 engine onto X360, which could be big for third parties in the future. Also Gears of War is considered X360's Halo in liue of Halo..
-J Allard and Ed Fries didn't seem to get along. We know who survived.
-Allard thought Bungie could be pushed to get Halo3 at launch. He said qoute "do your job, that's their job". This was another example of how Fries saw games as art and Allard more as, a business or something that could be pushed. Noting how EA ships a football title every season no excuses.
-Rare left Nintendo because they kept pushing big projects and Nintendo would come back and say "can you do this game for $2 million?". Nintendo no longer believed in $20 million games and this frustrated Rare.
-Nvidia and MS developed a lot of friction. The agreements MS had where very bad, Nvidia was under no obligation to cost reduce the chip and felt it could not spare the engineers. The second arbitration case between the two was over a measly $100,000 as MS rode Nvidia hard to reduce costs while Nvidia balked.
-One thing that stuck out to me was that MS analyzed Xbox 1 games and discovered the CPU, not the GPU, was typically the main bottleneck. This guided their thinking on making Xenon more powerful/multi-core.