Xbox360 CPU for "animation, post fx, HDR and so on"

expletive said:
media
OT: This is the second screenshot from GRAW I've seen that looks highly reminiscent of a Ghost Recon 1 map with improved graphics. There was defiintely a shipyard that looks very much like this in the game. Lots of guard up in towers and cranes. A fun level. Is GRAW partially a remake of GR? The reason I ask is because the early footage I (we) saw was very different from anything I have seen in GR before; the Mexican (?) city, what looks like an embassy, the tanks rolling in, etc. That all looked totally new to me, but this screenshot brought back old memories. Sure, it's not much to go by but it is very familiar looking.
 
wireframe said:
OT: This is the second screenshot from GRAW I've seen that looks highly reminiscent of a Ghost Recon 1 map with improved graphics. There was defiintely a shipyard that looks very much like this in the game. Lots of guard up in towers and cranes. A fun level. Is GRAW partially a remake of GR? The reason I ask is because the early footage I (we) saw was very different from anything I have seen in GR before; the Mexican (?) city, what looks like an embassy, the tanks rolling in, etc. That all looked totally new to me, but this screenshot brought back old memories. Sure, it's not much to go by but it is very familiar looking.
I fucking wish. The game is still dumbed-down like GR2 which means I probably won't be getting it. I mean, the first game had such an authentic feel to it where the missions were slow and methodical. I liked controlling two teams and using one to recon targets. But Ubi Soft thinks that console gamers are stupid kids with ADHD. However, the PC version is supposed to be better. I'll probably get that version and play it with the controller.

Xbox 360 controller FTW.
 
mckmas8808 said:
Guys maybe, just mother f'ing maybe this guy does know what he is talking about and they are doing HDR on the CPU. Being that we haven't programmed anything on the XBox 360 and all.

why would u do something on a cpu when the gpu has special hardware for it ?

Thats like saying your going to use the cpu to apply textures to the polygons instead of the gpu


He just messed up that is all
 
Probably they use the CPU to do the tone mapping pass, it could be a win if at the same time the GPU can start to work on another frame.
 
i think it's quite possible for the processor to be used to aid the GPU...

i vaguely recall a discussion where it was stated that aside from the Xenos being able to lock and use the CPU cache, it can also lock and use one or two of the cores...

don't quote me on that as my memory is hazy...

does anyone remember that thread?

or am i mixing it with the rsx/cell spu thing?
 
nAo said:
Probably they use the CPU to do the tone mapping pass, it could be a win if at the same time the GPU can start to work on another frame.

So then it is possible that they are doing HDR on the CPU using this technique?
 
mckmas8808 said:
So then it is possible that they are doing HDR on the CPU using this technique?

It's not exactly "doing HDR on a the CPU", it's applying a filter on the CPU to frame that has already been rendered in some HDR format.

You could do the same thing with SPU's, the question is whether it's a win, and my guess is that would probably depend on the filter kernel size and how under utilised the CPU is.
 
ERP said:
It's not exactly "doing HDR on a the CPU", it's applying a filter on the CPU to frame that has already been rendered in some HDR format.

You could do the same thing with SPU's, the question is whether it's a win, and my guess is that would probably depend on the filter kernel size and how under utilised the CPU is.

Okay so you're saying the CPU is helping out to produce the HDR that is seen on the screen and that it is not doing it all by itself?

If your answer is yes then that would explain what Hideo was talking about when he said they were using the CELL chip to produce different graphical effects for MGS4 in that demo.
 
Maybe they are just talking about a Photoshop filter, that's what valve does isn't it? (Well what you saw with the MGs4 demo, with him changing filters and such, that's kinda the same thing)
 
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It does'nt matter what there using the CPU for, its doing the job that EDRAM was suposed to do ( HDR, Post Processing FX ) To me that just says the EDRAM is not up to the task and that microsoft might aswel of used the trannys it used on the GPU.
 
!eVo!-X Ant UK said:
It does'nt matter what there using the CPU for, its doing the job that EDRAM was suposed to do ( HDR, Post Processing FX ) To me that just says the EDRAM is not up to the task and that microsoft might aswel of used the trannys it used on the GPU.

:rolleyes:
 
TurnDragoZeroV2G said:

Roll your eye's all you want, but its a fair point. Microsoft made ALOT of claims about the benifit of EDRAM. HDR, post processing effects and yet Dev's are doing those on the CPU???

As i said, its seems the EDRAM was a watse of trannys if Dev's are gonna do them on the CPU.
 
mckmas8808 said:
If your answer is yes then that would explain what Hideo was talking about when he said they were using the CELL chip to produce different graphical effects for MGS4 in that demo.

If ERP is talking about a tone-mapping pass, that wasn't what Kojima was talking about. He was talking about colour and glare filters. To be honest, I wouldn't take it as absolutely certain that the CPU is doing those things in the MGS4 demo, despite Kojima's comment, as some devs have a habit of referring to "CPU power" as meaning the whole system, non-specifically. I know Kojima is a bit more technically minded, but in the context of the unfinished dev kits it would also seem to make more sense that way. Same reason I'm wary of what the GRAW designer was saying here.
 
Titanio said:
If ERP is talking about a tone-mapping pass, that wasn't what Kojima was talking about. He was talking about colour and glare filters. To be honest, I wouldn't take it as absolutely certain that the CPU is doing those things in the MGS4 demo, despite Kojima's comment, as some devs have a habit of referring to "CPU power" as meaning the whole system, non-specifically. I know Kojima is a bit more technically minded, but in the context of the unfinished dev kits it would also seem to make more sense that way. Same reason I'm wary of what the GRAW designer was saying here.

Okay that's understandable. But at the sametime do you think it's a possiblity that even you are underestimating what developers can do on both of these systems (360 and PS3) and that both of these devs are in fact correct?

Disclaimer: I'm not undercutting what Titanio believes. I just want to know if we are comparing these new systems to the current gen systems a little too much.
 
mckmas8808 said:
Okay that's understandable. But at the sametime do you think it's a possiblity that even you are underestimating what developers can do on both of these systems (360 and PS3) and that both of these devs are in fact correct?

Disclaimer: I'm not undercutting what Titanio believes. I just want to know if we are comparing these new systems to the current gen systems a little too much.

Both the systems are completly capable of doing this, although it would be a bit painful right now in the PS3 devkits, the question is, is it the best use of the available resources. If your game is simple and your massively under utilising the CPU moving any operation from GPU to CPU could be a win as long as that operation could be performed in parallel, no matter how much faster the GPU can do it. It's not quite this simple since you're going to bang the bus a lot with the CPU while your doing it, but one pass on the screen is unlikely to be a killer.

A lot of what you choose to do on the CPU depends on the focus of your game, if it's pretty graphics, there are ways to use your CPU there, if it's physics, you'll probably try and move stuff from CPU to GPU.

The thing to remember about multiprocessor systems, and a GPU is just a very specialised processor, is the fastest place to do something doesn't necessarilly equate to the best place to do something in a given application.
 
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