With the bump in nexgen comes more data to load per level. Be it larger levels with more objects or higher res maps and more layers of maps (i.e. diffuse, spec, reflect, bump, normal, displace, tessellation...etc...etc..)
What I'm curious about is how the new consoles will approach these challenges and keep the load times at least the same as the 360/ps4?
Arent they both still using 2.5" HDD running via sata? Has any new tech been mentioned?
Just thought I ask this as I went back to playing Foza 4 on 360 found it slightly annoying sitting there before each race for the level to load. Obviously multiply this by "X" for e.g. Forza 5 on Xbox1 and I get slightly concerned that one area that might not appear so "nexgen" will be the load times we face ahead?
We know PS3 does a decent job with a SSD but will this be enough for the PS4/XB1?
Just wanted to know if anyone can shed any light?
What I'm curious about is how the new consoles will approach these challenges and keep the load times at least the same as the 360/ps4?
Arent they both still using 2.5" HDD running via sata? Has any new tech been mentioned?
Just thought I ask this as I went back to playing Foza 4 on 360 found it slightly annoying sitting there before each race for the level to load. Obviously multiply this by "X" for e.g. Forza 5 on Xbox1 and I get slightly concerned that one area that might not appear so "nexgen" will be the load times we face ahead?
We know PS3 does a decent job with a SSD but will this be enough for the PS4/XB1?
Just wanted to know if anyone can shed any light?