XBox related rumor

Yeah, but Ben I would respectfully point out that you have stated many times that it's only the big releases that really matter, since most people are only interested in 3-4 games per year at best.

In this regard, in 2002 the Xbox had JSRF, Rallisport, Hunter, Morrowind, NFL2K3, Buffy, DTR, Madden, whereas the Gamecube pretty much just had Eternal Darkness, NFL2K3, Madden, and then Mario Sunshine. That's a pretty big disparity.

Like I stated, I agree with you that Mario will probably do ok, I'm thinking 2-4 million here over time, but I get the feeling that you think it will do a lot better. My point has always been that if Nintendo is lucky Mario will move half the hardware that M64 did, but I think that's pretty optimistic at this point.
 
Qroach said:
I was under the impression that Star Fox adventure was started back in 1998 for N64 as dinosaur planet, that would make it at least 4 years of development if true.

Ok, then so what proof of that do you have?

What is the problem with Starfox ?? its dev length ??

When the game was unveiled at E3 2k, the press release (and the rare website), it was clearly said "Dinosaur planet is entering its 3rd year of dev and is now ready for showing". So the dev was started in 98, 4 years ago.
 
In this regard, in 2002 the Xbox had JSRF, Rallisport, Hunter, Morrowind, NFL2K3, Buffy, DTR, Madden, whereas the Gamecube pretty much just had Eternal Darkness, NFL2K3, Madden, and then Mario Sunshine. That's a pretty big disparity.

Add up the sales of Madden on the Cube and Box, along with NFL2K3 on the Cube and Box, together with JSRF, Hunter, DTR and Buffy and they sold about as many copies as Sonic ;)

JSRF, Hunter, DTR and Buffy I certainly wouldn't qualify as big releases in the marketplace sense. For that matter, as of right now none of the football franchises have been all that hot either and ED only hit ~250K. A more realistic list would be Rallisport and Morrowind versus Sonic and Mario in terms of broad marketplace.

Yeah, but Ben I would respectfully point out that you have stated many times that it's only the big releases that really matter, since most people are only interested in 3-4 games per year at best.

Very true, but most of those are purchased in Q4. There you have a much more interesting face off between the two with plenty of good titles with broad appeal on both fronts.

Like I stated, I agree with you that Mario will probably do ok, I'm thinking 2-4 million here over time, but I get the feeling that you think it will do a lot better.

I was thinking 3-6Million units when all is said and done, although with a Mario title in development directly under Miyamoto right now SMS sales may taper off a bit earlier and end up in your range. You do realize that your own predicition for SMS have it selling better then any XBox title to date?

My point has always been that if Nintendo is lucky Mario will move half the hardware that M64 did, but I think that's pretty optimistic at this point.

Wait until we see November and December numbers for the Cube. So far we have less then two weeks of sales data which Mario handily destroyed the sales for anything else on the Box or Cube. Q4 sales are going to tell the story, then we will see Mario's appeal and how strong or weak it is(although Metroid Prime, AC, SFA and RE0 will certainly have an impact there).
 
Mario has always been a launch/bundle title for Nintendo platforms (save for "2" & 3). One of the reasons it always sold so well was because it had virtually nothing to compete with and/or it was included in the box.

I think the reason that SMS is somewhat sluggish in comparison is because it was released later in the GCs life, and thus was competing with other good, quality titles for gamers cash.

zurich
 
from famitsu
04.10.02 - Hirokazu Hamamura, president of the Enterbrain of publishing house (among other things Famitsu), has the market situation in Japan from April 2002 - September 2002 analyzes.
Therefore 1.62 million PlayStation2, to 303,807 Gamecube, 110,000 PSone and 88,768 Xbox were sold, whereby Sony receives a market share from 82 %.

' Microsoft further heavy times to have ', explains Hamamura. He continues to say: ' a reason was that they offered plays, which were successful in the USA, not however in Japan. And they have to offer it missed particularly to software for the Japanese, e.g. games of roles.'
Including Handheld systems decreased/went back the Hardwareabverkaeufe in the comparison to the period last year around 29,4 %. Only 3.34 million units were set off 2002 in the six months.

Mainly the break-down is responsible with the Game Boy Advance business for this decrease.
As the largest disappointment Hamamura rated super Mario Sunshine for the Gamecube. ' the Abverkaeufe lies around the 600,000 units and clearly under those from super Smash Bros. , which over 1 million time could ', so Hamamura sold themselves.

Additionally the demand for Game Boy Advance consoles diminished, because many plays are only Remakes. Hamamura adds: ' Nintendo has many large titles and the possibility for this year still of setting the Abverkaeufe in motion in the second half.'

Konami of most successful Publisher/Nintendo on position 2 displaces

04.10.02 - Konami is after an investigation of the Enterbrain of publishing house (Famitsu publisher) the most successful Publisher in Japan. The software sales of April 2002 were evaluated - September 2002.
Thus Konami Nintendo displaces, on the 2. Place slip. In the last year Nintendo still lay on the 1. Position, followed of Konami.

Particularly the football simulation World Soccer Winning eleven 6 help Konami to success.
Altogether Konami sold 3.3 millions plays. Nintendo comes on 2,4 millions and Bandai on 1,7 millions sold units.

before this it was like this
The most successful Publisher
07.08.02 - The Famitsu determined the most successful Publisher Japan on the basis a table. Under the 100 most successful
plays in the first half-year 2002 is 16 of Nintendo, 14 of Konami, 7 of Sega and in each case 6 of Bandai, Enix and Sony.

some ppl does not agree that SMS is doing all that great sales wise apparently

i'd expect SMS sales to spike during the holiday seasons though, in all regions

-aneep-
 
Aneep-

some ppl does not agree that SMS is doing all that great sales wise apparently

In Japan... Mario64 didn't hit two million using the same tracking number that has SMS at 600K now. Mario doesn't have close to the selling power in Japan that he has in the States or Europe.

Checked four different locations for GameCubes over the last few days, all of them sold out(XBox and PS2 in ready supply). At this point, I'm thinking there is either a shortage in the pipeline or Mario has had a sizeable impact on sales.
 
Someone in the teamxbox forum was actually happy about the strike because he said it would stop the shipment of Gamecubes and PS2s. What a fool.
 
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