Since BRiT revoked our license to post in the other thread, I'm starting this one to discuss the possible DRM mechanics that could be employed on the XBOne and PS4 and how they might restrict/enhance our ability to enjoy these machines. Vs. discussions as per usual are to be avoided and are silly right now anyway since we don't know all the details of the DRM mechanisms of either of these consoles. This is intended to start a discussion of how you think a secure DRM could be implemented that both protects the content creator and preserves the maximum freedom of use for the end user.
Jumping off from Cyan's post in the other thread:
I think a sensible behavior would be to require the console be online to install a disk-based game to assign the license to both that machine and the active user's account. After this the user could authenticate their game either via an online check or by inserting the disc. Digital downloads would be exempt from this. With this model, the worst case scenario for the user is that they have no internet capability at all and they can't use the system. For everyone else, it means the only limitation on them is that they can't install a new game without being able to send a few packets over the internet. Any content that has actually made it onto their machine would be accessible both on or offline no matter how long the machine is offline and even past the point where there are servers to authenticate with.
What would be wrong with that?
Jumping off from Cyan's post in the other thread:
There is a theory going around that says the 24 hours daily check in only occurs when you play a game without having it's corresponding disc placed in the disc tray.
It's all hearsay evidence for me, bkilian could confirm this, I think, but I guess he is controlled by the NDA when it comes to the Xbox One.
I think a sensible behavior would be to require the console be online to install a disk-based game to assign the license to both that machine and the active user's account. After this the user could authenticate their game either via an online check or by inserting the disc. Digital downloads would be exempt from this. With this model, the worst case scenario for the user is that they have no internet capability at all and they can't use the system. For everyone else, it means the only limitation on them is that they can't install a new game without being able to send a few packets over the internet. Any content that has actually made it onto their machine would be accessible both on or offline no matter how long the machine is offline and even past the point where there are servers to authenticate with.
What would be wrong with that?