I find a gamespot link.
The 1.5 million is not for the character model the 1.5 million as i see it is just for the face,which would make it very impressive,even at the end this level of detail will not be show,cuz you know how demos are showing unplayable angles,and stuff that you will not see at the end.
After Bandai, Koei showed a real-time demo of its PS3 game, Ni-Oh, which featured a Dynasty Warriors-esque character fighting multiple enemies. Pausing the game and changing the camera angles, Koei chairman Keiko Erikawa zoomed in on the character's face to show its detail, which even showed the pores on the skin. Flanked by an assistant wielding a PS2 controller, Erikawa explained that with the PS2, developers were able to allot about 1,000 polygons to a character's face. With the PS3, Erikawa's team was able to allot up to 1.5 million polygons. Erikawa explained that additional polygons allow for more subdivision surfaces, so faces can have more wrinkles and personality.
http://hardware.gamespot.com/Story-ST-15015-2308-4-4-x