Just found out that the eDRAM bandwidth between the shader core and eDRAM core is 256GB/s, real bandwidth (not extrapolated) - the interlink between the two is running at 2GHz.
This is the part about the eDRAM bandwidth, from the anand article.therealskywolf said:
Remember the 256GB/s bandwidth figure from earlier? It turns out that that's not how much bandwidth is between the parent and daughter die, but rather the bandwidth available to this array of 192 floating point units on the daughter die itself. Clever use of words, no?
DaveBaumann said:Just found out that the eDRAM bandwidth between the shader core and eDRAM core is 256GB/s, real bandwidth (not extrapolated) - the interlink between the two is running at 2GHz.
therealskywolf said:
Both consoles are built on a 90nm process, and thus ATI's GPU is also built on a 90nm process at TSMC. ATI isn't talking transistor counts just yet, but given that the chip has a full 10MB of DRAM on it, we'd expect the chip to be fairly large.
Brimstone said:Both consoles are built on a 90nm process, and thus ATI's GPU is also built on a 90nm process at TSMC. ATI isn't talking transistor counts just yet, but given that the chip has a full 10MB of DRAM on it, we'd expect the chip to be fairly large.
I thought it was NEC fabbing it on a .90 nm process.
therealskywolf said:
thatdude90210 said:therealskywolf said:
This is probably not the kind of quotes Sony wants to see: "In fact, NVIDIA stated that by the time PS3 ships there will be a more powerful GPU available on the desktop."
Well supposedly R520 is slower than R500...Titanio said:It terms of raw performance, that's true of all the console GPUs. The stuff coming out later this year/early next year on PC will match or exceed their raw power, even if they have different features/architectures. You have to understand, there's a big gap in transistor/dollar budget between a high end PC card and a mass-volume console GPU.
It terms of raw performance, that's true of all the console GPUs. The stuff coming out later this year/early next year on PC will match or exceed their raw power, even if they have different features/architectures. You have to understand, there's a big gap in transistor/dollar budget between a high end PC card and a mass-volume console GPU.
Jawed said:Well supposedly R520 is slower than R500...
Jawed
DemoCoder said:DaveBaumann said:Just found out that the eDRAM bandwidth between the shader core and eDRAM core is 256GB/s, real bandwidth (not extrapolated) - the interlink between the two is running at 2GHz.
256gb/s / 2 Ghz = 128 bytes transferred each clock = 1024-bit bus interlink. Umm, no, this doesn't sound right Dave.
Or do you mean Gigabit per second? That would mean its a 128-bit bus @ 2ghz, and the real bandwidth is 32gb/s.
How in the hell do they have 1024-bit interconnect? I can't see it as being possible. It has to be effective bandwidth, meaning the real signalling is much less, but the amount of data being transferred is 256Gb/s.