hey69 said:
I will add the rest
Yeah, why not go for broke on the copyright infringement, huh?
The GPU has a peak pixel fill rate of 4+ gigapixels/sec (16 gigasamples/sec with 4× antialiasing).
8 gigasamples in reality, if ATi keeps the 2 Z-units per pipe (rather than 4). Anyway, even though "only" 4gpix/sec may seem "low", how much fillrate do you need for TV rez anyway...?
The interesting point about all of these values is that they’re not just theoretical—they are attainable with nontrivial shaders.
Hmm. That'd be a first EVER if that was to be true!
(Btw; color me sceptical.)
A 720p frame buffer fits very nicely here.
720p sans floating-point precision sans antialiasing...
In addition to an extremely powerful GPU, Xenon also includes a very high-quality resize filter.
Stuff like this makes me think this might actually BE an official document, because it's not really something a fanboi would come up with.
Anyway, it probably means every game will "support" 1080i/p, except it's just upscaled 720p, so no extra image information.
The Xenon CPU is a superb processor for audio
This also makes me think it's an official text, because a f-boi would have invented an array of DSPs n shit like with the current box. Using CPU grunt to do audio is a logical choice, especially since the company they chose to do the southbridge has no known experience in developing audio solutions (umm, well, not that Nvidia did EITHER now that I think about it...
).
The Xenon system south bridge also contains a key hardware component for audio—XMA decompression.
I wonder what use this would be for though. Compressed samples would take up less space, but would have to be decompressed before they could be processed and combined, needing (lots) of extra CPU cycles per voice, and there's really no point in compressing output buffers as they take up little space anyway, and it'd just be a waste of CPU resources since the southbridge will decompress the stream anyway before output.
Methinks pre-orchestrated soundtracks for background music in games, rather than MP3s or ogg vorbis or any of the other solutions we've seen so far, MS makes their own format.
The Xenon console will be smaller than the Xbox console.
Thank GRUD for that!!!
The primary changes are the removal of the Black and White buttons and the addition of shoulder buttons.
Ok, so let's remove our own small "innovation", and steal an "innovation" of Sony's... Now MS has copied Nintendo and Sony pretty much to an equal amount (general joypad design and analog stick from Nintendo, dual sticks from Sony, analog stick layout from Nintendo, clickable sticks and analog face buttons from Sony.)
This document doesn't seem obviously fake. It has some PR spin to it - which one could say just makes it more believable as MS is the master of PR hehe - but it is also very informed regarding the technical bits.
Most f-boys are fairly ignorant of how things really work. They wouldn't know a push buffer if it bit them in the arse, and usually subscribe to the "bigger is better" school of thought when it comes to numbers. Rather than saying 4+ Gpix/s fillrate, they'd take the current leader and multiply by factor 2 or more. Repeat with pretty much every other number, and that is not the case with this text. So if it is forged, it is a VERY GOOD forgery. Of course, it can still be outdated.
The number I question the most is 3.5GHz CPU, knowing that IBM has trouble hitting even 3GHz right now. Of course, a process shrink might help, but considering they're stuck at "only" 2.5GHz now it means they're a full GHz from their desired target. 30% higher clock speed required in less than 1 1/2 year. Doable? We'll see.
Cooling doesn't worry me. Even if it burns 150W, that's not more than a large light bulb consumes, and as it is supposed to be a triple core, the chip area is 3x that of a single CPU. A large slow-spinning fan and an efficient heatpipe copper cooler will deal with the heat. Of course, there's the risk the GPU + memory might want ANOTHER 150W!