X360 GPU emulate 30bit color range on 24bit output with dithering?
When i displayed this test pattern (http://upsilandre.free.fr/images/MireDarkColor.jpg X360 read only jpeg) on my X360 HDMI 1080p and Full Range RGB, I found strange pattern dithering on every tint, Not clear and uniform tint, whereas when i displayed same test pattern on my PS3 HDMI 1080p Full Range RGB and same wire HDMI and same input TV i see perfect clear and uniform tint!
And on this Dashboard HDMI Lossless Screenshot (thanks Richard Leadbetter of eurogamer ) http://img242.imageshack.us/my.php?image=videooutputat0.png
I see the same dithering like this:
I verified on game with "the Simpsons", because use uniform color on every surface, and on my TV screen and particularly on this lossless Simpsons game HDMI screenshot (re-thanks Richard) i find the same dithering on every all tint!
http://upsilandre.free.fr/images/Simpsons1.bmp
http://upsilandre.free.fr/images/Simpsons2.bmp
http://upsilandre.free.fr/images/Simpsons3.bmp
http://upsilandre.free.fr/images/SimpsZoom2.jpg
http://upsilandre.free.fr/images/SimpsZoom5.jpg
I read that recent ATI GPU support internally 30bit color mode and emulate on 24bit output/screen with dithering, i think Xenos support this but i don't know how game can profit this ( i think FP10 can't use this color display range?)
edit: last information, dithering use 4x4 pattern with 5 different 24bit color per pattern
When i displayed this test pattern (http://upsilandre.free.fr/images/MireDarkColor.jpg X360 read only jpeg) on my X360 HDMI 1080p and Full Range RGB, I found strange pattern dithering on every tint, Not clear and uniform tint, whereas when i displayed same test pattern on my PS3 HDMI 1080p Full Range RGB and same wire HDMI and same input TV i see perfect clear and uniform tint!
And on this Dashboard HDMI Lossless Screenshot (thanks Richard Leadbetter of eurogamer ) http://img242.imageshack.us/my.php?image=videooutputat0.png
I see the same dithering like this:
I verified on game with "the Simpsons", because use uniform color on every surface, and on my TV screen and particularly on this lossless Simpsons game HDMI screenshot (re-thanks Richard) i find the same dithering on every all tint!
http://upsilandre.free.fr/images/Simpsons1.bmp
http://upsilandre.free.fr/images/Simpsons2.bmp
http://upsilandre.free.fr/images/Simpsons3.bmp
http://upsilandre.free.fr/images/SimpsZoom2.jpg
http://upsilandre.free.fr/images/SimpsZoom5.jpg
I read that recent ATI GPU support internally 30bit color mode and emulate on 24bit output/screen with dithering, i think Xenos support this but i don't know how game can profit this ( i think FP10 can't use this color display range?)
edit: last information, dithering use 4x4 pattern with 5 different 24bit color per pattern
Last edited by a moderator: