scooby_dooby said:Ya, but alot of your comments were pretty ridiculous, like minor upscaling would reduce jaggies
Try it for yourself and you will see that this isn't always the case. A decent upscaling can help smooth the aliasing out a bit, you can see this effect simply by resizing a screenshot with an image editing program like Photoshop.Laa-Yosh said:I'd say upscaling will make it worse.
london-boy said:Most HDTVs in Europe don't have a native resolution of 1280x720, they're more like 1368x768, which means that we won't get 1:1 pixel mapping and therefore the image we will see will be slightly scaled and therefore "smoother" because of that.
scooby_dooby said:I thought you were saying that the tiny upscale from 1280 to 1368 would somehow reduce Aliasing. Is that not what you meant?
While it might be true 'technically'(not sure) from my experience your eyes will still see same level of jagginess.
For example, on my HDTV, the 480p image from GTA: SA has he same amount of jaggies whether I upscale it slightly to 540p, or all the way to 1080i, the upscaling doesn't reduce any jaggies. If anything it's worse at 1080i(although the difference is negligable)
And I know my TV has decent upscaling software cause it works absolute wonders with SDTV broadcasts.
I wasn't meaning to come off as breaking any laws of signal processing in what I said; my point is simply that a little up-sampling winds up blurring out the ailasing a bit. So, for instance. ailasing on a 1280x720 render and viewed on a native 1280x720 display will be a bit more pronounced than it would be on a 1366x768 display. Here is a gif to illustrate the effect:Laa-Yosh said:Look, AA requires more data than what's present in a simple bitmap image. If you don't have that data then it's not antialiasing, because you can't create it out of thin air. So it's just some sort of post filtering/bluringand that can only blur out the jaggies while loosing the sharpness and detail of the original image as well. So are the 'laws' of signal processing...
Rockster said:I find it amusing how some will judge a console's hardware capabilities based on a few launch titles. I guess the PS2's hardware prowess was showcased by games like Ridge Racer 5, Kessen, and The Bouncer.
kyleb said:I wasn't meaning to come off as breaking any laws of signal processing in what I said; my point is simply that a little up-sampling winds up blurring out the ailasing a bit. So, for instance. ailasing on a 1280x720 render and viewed on a native 1280x720 display will be a bit more pronounced than it would be on a 1366x768 display. Here is a gif to illustrate the effect:
Obviously it isn't nearly as an impressive effect as super sampling or even multisampling and up-sampling has its negitive points as well. I would have probably never mentioned the AA effect myself but LB brought it up (or at least I got the impression he did) and I figured I'd back the point as it do a bit to blend out the jaggies.
The prowess on Xbox 360 should appear at much earlier stages than PS2/PS3 (if not earlier than Xbox 1) if you believe Carmack and others had to say about the Xbox 360 development environment as they seem to be able to invest more time for optimization.Rockster said:I find it amusing how some will judge a console's hardware capabilities based on a few launch titles. I guess the PS2's hardware prowess was showcased by games like Ridge Racer 5, Kessen, and The Bouncer.
That's not any degree of AA and nothing I'd be happy with. AA should blend between steps whereas that scaling shows a uniform extra pixel layer being added onto some steps, actually making them larger than one pixel deepkyleb said:I wasn't meaning to come off as breaking any laws of signal processing in what I said; my point is simply that a little up-sampling winds up blurring out the ailasing a bit. So, for instance. ailasing on a 1280x720 render and viewed on a native 1280x720 display will be a bit more pronounced than it would be on a 1366x768 display. Here is a gif to illustrate the effect: