london-boy said:
There are many geeks around here who will bitch about having 2xAA and other things that are just checklist features, without realising that even on big HDTV, the distance will make it almost negligeable.
Seriously, what are you basing this on? Do you have big screen? Have you seen the amount of jaggies on a nice HDTV?? Before calling people geeks, I suggest you get some experience using HDTV's and play current Gen games on them, play around and you'll see many of your comments are completely off base.
There's way too many people in this thread saying AA is not necessary when they obviously have not played current gen games on a large screen HDTV. There is nothing MORE necessary than some solid AA.
The distance makes it unnesscesary?? Whhhaaa? HDTV's make jaggies much much much worse, and if you are sitting at the PROPER distance you will see every single jaggie and it looks like absolutle garbage. 3m????? Umm, if you're sitting 3 metres from your TV, I sure hop you have 70" TV because otherwise you're way to far back, and might as well be watching SDTV. For a 46" TV the proper view distance is 7feet, and trust me, that doesn't get rid of a single jaggie.
Also anyone who things some minor upscaling or downscaling to your TV's resolution is magically going to fix jaggies is not speaking from ANY kind of experience. These are HDTV's they retain all the details, and Jaggies stick out like a sore thumb. Downscaling or Upscaling a little bit doesn't make any difference.
With the said, games at 720p should be ok, but even some 720p games on the XBOX have Aliasing, though not nearly as bad as the lower res games it still exists.
To me, nothing ruins immersion in a game more than flickering, popping jaggies as I move the camera. I hope that ERPs right, and it's just a matter of them supporting tiling within their rendering engine, so that all dev's can implement 4xAA, that's the sweet spot, 4x.