EasyRaider
Regular
Does that account for anisotropic filtering?OpenGL guy said:When I look at new games and the shaders they use, the ALU/TEX instruction ratio is usually greater than 4:1. Texturing power is less important on new games.
I've been wondering about that too. It just doesn't make any sense. It seems that RV530 or R520 or both are badly balanced. You could argue that the R520 is designed for fast AF, but then what about RV515 and R580?Joe DeFuria said:Why is the R520 16-1-1-1 and not 8-1-3-2, if universally, it's more important to have higher ALU to pixel/texel rate for "new games?"
I'm thinking 8-2-3-2 would have been most optimal for R520 and 4-2-3-2 for RV530.