X1800XL Performance numbers - VR Zone

dizietsma said:
What drivers were being used for the 7800GT and what quality setting ? I only mention that because of course earlier drivers had a bug in them for the 7800 series.

However, the main contention with your "facts" is that you have cherry picked your results ! You can easily cherry pick the other way to show what you want......
78.01 and 5.8 are used.
TWISI
(The Way I See It) :) the best way to check D3D performances is trough 3DMarks, and the only way to check OGL performance is trough only significant OGL game title – D3. We can argue about id “bendingâ€￾ toward ‘vidia, but if you take in account popularity, and the numbers of AAA titles that are to be based on D3 engine, I think that there are enough reasons to “cherry pickâ€￾ those three scores. In a case of 3Dmark03 600 points is not so big, but in the case of 3Dmark05 600 points represents much bigger gap in performance.
 
In my point of view (or if i had a job under "Market Analyst") If ATI doesn't launch very soon the tweaked r520 core with 24pp (r580?) ... imo ATI will loose allot of profit this christmas.
Unless they sell it cheapper than NVidia G70.
 
Henceforth, Transparency AA will be referred to as TrAA and Temporal AA will be referred to as TeAA. That way, I will stop getting headaches.
 
The Baron said:
Henceforth, Transparency AA will be referred to as TrAA and Temporal AA will be referred to as TeAA. That way, I will stop getting headaches.

And what will Adaptive AA be refered to? AAA, AdAA, ApAA, or UAA (UberAA) :?:
 
Tim said:
How abou these facts:

Everquest 2 1600x1200 4xAA:
7800GT 19 FPS
x850xt pe 28 FPS

Halflife 2 1600x1200 4xAA
7800GT 100.1 FPS
x850xt pe 100 FPS

Slinter Cell: Caos teory 1600x1200 4xAA
7800GT 35.5 FPS
x850xt pe 39.4 FPS

Star Wars: Knights of the old Republic 2 1600x1200 4xAA
7800GT 44.1 FPS
x850xt pe 47.4 FPS
(benches from anandtech)

Yes, the 7800GT is faster overall but in many benchmarks especially with high res and AA it is actually slower. Overall I would call the performance advantage marginal.
EQ2 is a dx8.1 game, splinter cell looks better on a SM3 card , HL2 is cpu limited and star wars doesnt used an advanced engine.
How about using more of todays games (dx9) to judge performance.
I'd like to see far cry numbers as well as battlefield 2.
 
The reason I did not throw in FC results is ‘cos this game is so damn CPU dependant!! Here is example (demo is a mix of indoor and outdoor):

X800GTO 1024x768

On Athlon64 3000+ scores 83.8 fps
On Athlon64 4000+ scores 102.8 fps

On the other side HL2 (Canals demo – indoor demos are more CPU dependant) scores like this:

On Athlon64 3000+ scores 109.6 fps
On Athlon64 4000+ scores 118 fps

DOOM3 is also much better in comparison to FC:

On Athlon64 3000+ scores 80.4 fps
On Athlon64 4000+ scores 85 fps
 
Sunday said:
78.01 and 5.8 are used.
TWISI
(The Way I See It) :) the best way to check D3D performances is trough 3DMarks, and the only way to check OGL performance is trough only significant OGL game title – D3. We can argue about id “bendingâ€￾ toward ‘vidia, but if you take in account popularity, and the numbers of AAA titles that are to be based on D3 engine, I think that there are enough reasons to “cherry pickâ€￾ those three scores. In a case of 3Dmark03 600 points is not so big, but in the case of 3Dmark05 600 points represents much bigger gap in performance.

...right...
so in D3D, synthetic benchmark is ok, in OGL, you need real game, whose engine will be used on some titles in future, and using actualy game benchmarks on D3D is out of the question, of course?
 
Sunday said:
The reason I did not throw in FC results is ‘cos this game is so damn CPU dependant!! Here is example (demo is a mix of indoor and outdoor):

X800GTO 1024x768

On Athlon64 3000+ scores 83.8 fps
On Athlon64 4000+ scores 102.8 fps

On the other side HL2 (Canals demo – indoor demos are more CPU dependant) scores like this:

On Athlon64 3000+ scores 109.6 fps
On Athlon64 4000+ scores 118 fps

DOOM3 is also much better in comparison to FC:

On Athlon64 3000+ scores 80.4 fps
On Athlon64 4000+ scores 85 fps
Far cry cpu depentant?
It scales well with 7800gtx sli systems :???:
http://techreport.com/reviews/2005q2/geforce-7800gtx/index.x?pg=7
HL2 on the other hand does not.
http://techreport.com/reviews/2005q2/geforce-7800gtx/index.x?pg=8
 
BRiT said:
And what will Adaptive AA be refered to? AAA, AdAA, ApAA, or UAA (UberAA) :?:
You assume I have some idea what adaptive AA is. I probably do, but I sure can't think of what it is. I think it's more of "I'm sick of remembering antialiasing acronyms." Oh hey. There's another one. SIRAA. It almost looks legit...
 
Sunday said:
78.01 and 5.8 are used.
TWISI
(The Way I See It) :) the best way to check D3D performances is trough 3DMarks, and the only way to check OGL performance is trough only significant OGL game title – D3. We can argue about id “bending” toward ‘vidia, but if you take in account popularity, and the numbers of AAA titles that are to be based on D3 engine, I think that there are enough reasons to “cherry pick” those three scores. In a case of 3Dmark03 600 points is not so big, but in the case of 3Dmark05 600 points represents much bigger gap in performance.
3Dmark5 uses DST for the shadows on the GT which boosts its score ~ 11.5% (at least that is the boost on the 6800 series …elitebastards) So the GT is running a different render path than the X850. 3DMk5 scores would be very close without DST …

7800GT … ~ 4262 …(with no DST)
X850 XT … 4142

In 3DMark2003, AFAIK NV still hasn’t removed their “questionable” optimizations in that bench.

For the game benches, the GT was likely run in only Q mode (shimmering mode). Running the GT in HQ mode will reduce performance by as much as 25% (and probably generally in the 10-15% area).
 
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