Chalnoth said:I don't see how. Philosophy is a discipline which, by its very definition, is disconnected from reality. Talking about the posibility of a new programming interface doesn't seem philosophical at all.
Chalnoth said:I don't see how. Philosophy is a discipline which, by its very definition, is disconnected from reality. Talking about the posibility of a new programming interface doesn't seem philosophical at all.
I have not heard much about NVidia new drivers affecting the performance of older architectures with the exception of the Geforce 3 series.. which was mostly due to the simple support of S3TC in the drivers.
BRiT said:Once again, 3dfx had that first.
radeonic2 said:Chalnoth certainly is letting us know which team he likes best.
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sireric said:I'm not saying replace the gfx APIs -- Just trying to limit to prolification of new ones. What if the physics API doesn't allow for all physical phenomena to be done? Do you create a new API for that? What if signal processing wants to be done and you only have collision hooks?
At the end, I fear the same thing regarding low level of detail. But I fear the extreme work in having lots of new specialized APIs too. I'd like a reasonably low level API that allows more "to the metal" performance, but that abstracts some of the quirks of programming a given architecture. I don't really know the answer either. It's a new place were we are continuing to explore, but we are listening and talking to that community.
X1800 XL 640x480 800x600 1024x768 1280x1024 1600x1200
4x 130.7 109.7 83.7 58.3 42.5
4x (Patch) 135.0 119.2 92.6 67.0 49.9
% Increase 3.3% 8.7% 10.6% 14.9% 17.4%
Quantum 3D provided some drivers for 3Dfx Banshee with oversampling support. And there are other older chips, which were FSAA capable. So this is endless guesswork...Ailuros said:Neon250 would be just one example to contradict that one too.
Er, I haven't seen any benchmarks where this has happened.rwolf said:Hey leave him alone. The shock of seeing X1800XT beat Geforce 7800GTX in Doom3 hasn't worn off yet.
Dave Baumann said:Here's some Doom 3 results for the new patch on an X1800 XL running our "Turkey Baster" test in Ultra quality:
Code:X1800 XL 640x480 800x600 1024x768 1280x1024 1600x1200 4x 130.7 109.7 83.7 58.3 42.5 4x (Patch) 135.0 119.2 92.6 67.0 49.9 % Increase 3.3% 8.7% 10.6% 14.9% 17.4%
I didn't see it. I see the benchmarks now, and it is an improvement on ATI's side. But since the card still has a rather large memory bandwidth advantage over the 7800 GTX, it still isn't that impressive, and it's still behind the lead that the XT typically has in Direct3D games.neliz said:And Chalnoth, do you simply ignore Rys' work?
Dave Baumann said:On this test on the XL it appears to make no different in 6x FSAA and a slightly detrimental performance in 2x.