Look when you compare like games to other like games the diffrence is there
You can't compare a fighting game where its 2 characters (mabye 4) and a back round at all times is in the game to a mmorpg where at anytime you can go from 1-500 characters .
So lets compare like things
This is the new mmorpg for the xenon shown yesterday . This is most likely on dev kits and is also being designed with the pc in mind .
This looks nice. The characters are pretty good polygon wise , most likely around halo 2 lvl polygons , the textures are much higher . the filtering on the textures seem much better as does the fsaa . The items on the charactes like back backs and what not look detailed and look to have depth so they not just a texture on teh body . The shadows look somewhat complex , they aren't just blobs under the character and the draw distances is pretty far with some fairly complex buildings
This is final fantasy 11 (the online one )
Looking at this things that jump out at me are the very low polygon characters , bad filtering as everythign looks grainy , no fsaa (though it could be that its not doctored like the one above ) the textures are very low polygon the shadows are just blobs , the complexity of buildings are also very low with very low quality textures and going back behind the characters things get fugly unlike the next gen mmorpg where things stay crips .
I think there are glaring diffrences between the two systems . Now i know your going to say what about this game or what about this game and I will say compare like games . Compare a fighting game to a fighting game , compare a mmorpg to a mmorpg , compare a racing game to a racing game .
I've allways said that next gen games would only look a little bit better than the last big block busters of the previous generation untill developers got deep into the systme later in life . Its how it has allways bene and will continue to be