I want a portable handheld about as much as I want a portable BluRay player.
He doesn't want one. A portable BRD player is redundant as you can stream movies on whatever mobile devices.
Your phone and tablet already have you covered?Apart from Switch because..........
My phone is a bit small and my iPad doesn't go with me nearly as much as my Switch. It's the old problem of carrying a bunch of devices. If I'm away for a couple of days, it'll be the iPad, if I'm away for a week or more I'll want my Switch. Ideally I don't want to take both + chargers.Your phone and tablet already have you covered?
If the Switch had a better screen and software, or if the iPad had better games it could entirely be your single device, which is maybe what a portable system by Sony/Microsoft could be.
As for chargers, if Apple wasn't greedy and extracting the most money out of consumers, they could just use USB-C connectors.
How would "up to $400" mean anything but willing to spend up to $400?For those who vote "up to $400", what's the maximum you'd pay? Are you all happy with a $400 device, or would you pay less than that, say $250 or $300, but not as much as $400? The response seems a little broad and would need to include those wanting a portable but not wanting to spend as much as that.
What about people who want a portable but aren't willing to spend that much - which response are they supposed ot vote for?How would "up to $400" mean anything but willing to spend up to $400?
In terms of viability, I think it needs to be read as 30% of core gamers, those represented by B3D, would be interested in a portable. If that core console audience is 160 million, that'd be 48 million units which is viable. Although factoring in per platform, where XB owners may not be interested in a portable PS and vice versa because it doesn't play their library, you're looking at maybe 30 million units (for a portable PS). You also make the case that this device plays the existing library, meaning no rebuying content, which reduces the interest in creating a portable. Sony would stand to make (30 million x profit margin) from hardware sales and then rather limited additional software sales. How expensive and how large would the profit margin need to be on launch hardware? Would that in turn discourage fast adoption, which in turn which present a weak showing and discourage future sales as gamers fear a DOA platform?So in the universe of people who care for mobile gaming, there are 3 times more people wanting a portable Gen9 for $400 than there are people who already own a Switch, and 2.25 times more than the ones who are fine with tablet games.
IMO they must choose they're happy with current offerings, because a sub-$300 handheld that is 100% compatible with the PS4 / X360 isn't going to happen anytime soon.What about people who want a portable but aren't willing to spend that much - which response are they supposed ot vote for?
I disagree.In terms of viability, I think it needs to be read as 30% of core gamers, those represented by B3D, would be interested in a portable.
Why is the core audience 160 million and why is it only 30% of that?If that core console audience is 160 million, that'd be 48 million units which is viable.
A rough approximation of console market size factoring in generational sales each generation. It might be a bit more than that.Why is the core audience 160 million...
"I'm not interested in mobile gaming" includes console owners. There's no separate option for 'I'm a console gamer and I don't care for mobile gaming," and I'm assuming everyone responding to this poll is a console owner. So out of all respondents, 30% care for a portable. Maybe a little more if there are a few non-console owners voting for the last option.and why is it only 30% of that? Out of 13 answers of people who own consoles, 9 said they'd be interested in their respective portable gen9.
"I'm not interested in mobile gaming" includes console owners. There's no separate option for 'I'm a console gamer and I don't care for mobile gaming," and I'm assuming everyone responding to this poll is a console owner.
Console owners who don't care for a portable are happy with the current offers, since it doesn't matter to them whatever comes up in stores. There's an option for that.Point being you can't assume everyone in the "don't care for mobile gaming" is a non-console owner as for console owners who don't care for a portable, this is the only option for them.
Why?!That places the number of console owners who don't care for mobile gaming at somewhere between zero and 47% of respondents, with it likely being in the upper bound.
Would you grade the ridunkulousness level any lower than your ridunkulously pessimistic 30% estimate?Your 70% estimate is ridunkulously optimistic.
If they like mobile gaming, yes, that'll be registered. If they don't like that, they have to vote for...Console owners who don't care for a portable are happy with the current offers, since it doesn't matter to them whatever comes up in stores. There's an option for that.
Precisely, which is why you can't ignore those cotes when calculating your estimates. You're taking the number of console owners as 13, with 9 wanting a handheld. The number of console owners is more than that - we just don't know how much more, but you should recognise the names of several consoles in the names.Or they can just say they don't care for mobile gaming...
Because it's a console gaming forum populated by a large proportion of console gamers.Why?!
My 30% comes from the actual data though without ignoring 50% of the respondents. We don't know how many of 15 final-option votes are console owners, but what's the logic in assuming the vast majority of them are not console owners?Would you grade the ridunkulousness level any lower than your ridunkulously pessimistic 30% estimate?