Would GTA V be possible on Wii U?

Technically the ps360 and wiiu versions of Assassins creed 3, Lego Batman 2 / city undercover, Nfs most wanted are on par. This is 3 open world game and i dont see why suddently the wiiu will struggle for gta5 based on this.

yeah. if somebody really wanted too, eg wii u had a 200m install base magically that rockstar must get too, i'm sure it could be done.

how many cutbacks/improvements would be the only question. cpu power stands out as a possible issue.

i still have not seen enough evidence on wii u to place it in relation to ps360 100% reliably. some ports so far are worse, but the new nfs is better, but not markedly so.
 
You are spending money to effectively move a sale from one console to another. Are there really people who own a Wii U but not a PS3 or 360, and are that interested in a game like Grand Theft Auto 5?

You could probably ask why developers don't endlessly create cross-generation games since the install base of previous consoles is far larger, but who really wants to work on 4 versions of a game, 2 of which are extremely dumbed down? Developers put up with it for maybe 1 year, but new IP is almost never cross-platform for that very reason.
 
Very negative thread lol. Nintendo know they need Call of duty, Assassins creed and GTA on Wiiu to address the " Core Gamers ". I think GTA will be present in the same time as the other version. For the cost of the port, tablet feature, marketing, management, i can see Nintendo support them. As for the weak cpu what are making GTA more difficult to port than Nfs most wanted, Assassins creed 3, Lego city...
Depends on how cpu bound those games are.The question is would it would be handle a game like Dead Rising 3, having to calculate the A.I of hundreds or thousands of zombies on screen.
 
Interesting answer from Neogaf here. I guess branch heavy code like AI would run fairly well on the espresso.

>> Everything not floating point related. The more branches you have in your code, the greater the difference.
It also has much more cache memory and much less latency to RAM pools, so it's impossible to determine how performs Espresso in comparison to Xenon exactly unless we had some direct examples from the scene.

For you to have a reference, Broadway performed (in general purpose code) only a 20% less than a Xenon core, without multi-threading.
Considering that Xenon shares the 1MB of L2 cache between all of his cores, the performance per core wouldn't scale linearly when using other cores for your code.
The difference would be HUGE in favour of Espresso.
 
Interesting answer from Neogaf here. I guess branch heavy code like AI would run fairly well on the espresso.

>> Everything not floating point related. The more branches you have in your code, the greater the difference.
It also has much more cache memory and much less latency to RAM pools, so it's impossible to determine how performs Espresso in comparison to Xenon exactly unless we had some direct examples from the scene.

For you to have a reference, Broadway performed (in general purpose code) only a 20% less than a Xenon core, without multi-threading.
Considering that Xenon shares the 1MB of L2 cache between all of his cores, the performance per core wouldn't scale linearly when using other cores for your code.
The difference would be HUGE in favour of Espresso.
The cpu is better for AI in some areas but its not great either. Much of the engines written for current gen games utilize a lot of floatpoint because that is the strength of the current gen consoles. The tests on neogaf aren't very concise, they being one benchmark which may or may not translate to real world performance. For the record I don't think they have a test for this specific claim they are putting out either. Nowhere has anyone tested a xenon core against a broadway that I know of.
 
I remember when Wii U was just an unconfirmed rumor, when it was known as Project Café before E3 2011. One of the rumors was Project Café would, or would likely, get a port of Grand Theft Auto V, a game I don't think had been formerly announced yet, and certainly before the very first official trailer for 360/PS3 version when Rockstar released in November 2011.
 
That's not what the current market conditions indicate. The Wii U is a failure and money sink for third party publishers.

What is the XB1 then?

Are you talking hardware or software sales wise? Because Wii U worldwide unit sales are doing better than MS, and keeping it comfortably in 2nd place.
 
What is the XB1 then?

Are you talking hardware or software sales wise?

Software sakes for Xbox titles is amazing.

The software sales for third party Nintendo WiiU games is still nonexistent. The WiiU remains a complete waste of resources for third parties.
 
What is the XB1 then?

Are you talking hardware or software sales wise? Because Wii U worldwide unit sales are doing better than MS, and keeping it comfortably in 2nd place.

For a console that came out 1 year earlier it had better be. Though I wouldn't call the gap 'comfortable.'
 
Software sakes for Xbox titles is amazing.

The software sales for third party Nintendo WiiU games is still nonexistent. The WiiU remains a complete waste of resources for third parties.

Not that I’m disagreeing with the current state of affairs with Wii U 3rd party software… but my question becomes why?

Why aren’t 3rd parties supporting a system with the 2nd largest install base?

I’m always reading how developers want (would like) Wii U install base to be “bigger”, yet they support a smaller user base like XB1. Is there a greater cost of developing games for Wii U? Or is there some underlying sentiment that Wii U isn’t next generation, and not worth the investment?
 
Not that I’m disagreeing with the current state of affairs with Wii U 3rd party software… but my question becomes why?

Why aren’t 3rd parties supporting a system with the 2nd largest install base?

Because third party software does not sell on WiiU no matter the install base size. WiiU owners just don't buy third party games at all. They're only interested in Nintendo titles.
 
Because third party software does not sell on WiiU no matter the install base size. WiiU owners just don't buy third party games at all. They're only interested in Nintendo titles.

That's cold BRiT... :LOL:

But, I will revisit your answer after, Bayonetta 2 sales.
 
That's cold BRiT... :LOL:

But, I will revisit your answer after, Bayonetta 2 sales.

Yup, those number should be interesting to see.

That might be cold, but that's the current state of the situation. :(
 
Bayonetta is a sort of hybrid swan/duckling though, seeing as it's apparantly fully financed by nintendo? So if true, it's certainly not a traditional 3rd party game. More like 2nd party.
 
Is bayonetta 2 a full exclusive or a timed exclusive?


To the ones who know more about the subject, what are the chances of a Bayonetta <-> DmC crossover?
 
A crossover would have been AWESOME.
The dev was asked many times if B2 will appear on other consoles and he always insisted "NEVER" and started to get pissed by people asking the same question again and again
 
GTA V is a PS3/360 game, so yes, there is no reason that a port couldn't be made if they wanted to. The issue is all in economics, do they really want to tie up a group of programmers, potentially spending over a million dollars on a Wii U port, when sales of the biggest 3rd party games have struggled to sell over 250k on Wii U. Publishers aren't looking to break even or make a small return on their investment, they are looking for large returns on their investments, and the Wii U community doesn't support 3rd party games enough for this to happen.

As for Bayonetta 2, Nintendo funded the game, its 100% exclusive to Wii U, and it sounds like there is a good chance for Bayonetta 3 to become another exclusive for Nintendo if Bayonetta 2 is successful enough.
 
Of course GTA V is possible on Wii U.

But it would run at ~25fps instead of ~30fps as similar open world multiplats like AC4 and Batman, done by 2 different but very skilled developers, already showed us.
 
Not that I’m disagreeing with the current state of affairs with Wii U 3rd party software… but my question becomes why?

Why aren’t 3rd parties supporting a system with the 2nd largest install base?

I’m always reading how developers want (would like) Wii U install base to be “bigger”, yet they support a smaller user base like XB1. Is there a greater cost of developing games for Wii U? Or is there some underlying sentiment that Wii U isn’t next generation, and not worth the investment?

Because Nintendo fostered that reality on their consoles. They have a history of treating third parties as competitors unlike MS or Sony who treat third parties as partners.

Nintendo has always wanted the most relevant titles on their consoles to published by Nintendo. And they are. But what happens when your first party pub runs into an extended slump and loses relevancy to the overall gaming market.
 
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