Pedestrian a.i and traffic
granted, it probably be optimized much better
And Euphoria. Didn't Euphoria get a full Xenon core in the 360, a couple of SPUs in the Cell, and a whole x86 core in the PC version?
Pedestrian a.i and traffic
granted, it probably be optimized much better
Technically the ps360 and wiiu versions of Assassins creed 3, Lego Batman 2 / city undercover, Nfs most wanted are on par. This is 3 open world game and i dont see why suddently the wiiu will struggle for gta5 based on this.
Depends on how cpu bound those games are.The question is would it would be handle a game like Dead Rising 3, having to calculate the A.I of hundreds or thousands of zombies on screen.Very negative thread lol. Nintendo know they need Call of duty, Assassins creed and GTA on Wiiu to address the " Core Gamers ". I think GTA will be present in the same time as the other version. For the cost of the port, tablet feature, marketing, management, i can see Nintendo support them. As for the weak cpu what are making GTA more difficult to port than Nfs most wanted, Assassins creed 3, Lego city...
The cpu is better for AI in some areas but its not great either. Much of the engines written for current gen games utilize a lot of floatpoint because that is the strength of the current gen consoles. The tests on neogaf aren't very concise, they being one benchmark which may or may not translate to real world performance. For the record I don't think they have a test for this specific claim they are putting out either. Nowhere has anyone tested a xenon core against a broadway that I know of.Interesting answer from Neogaf here. I guess branch heavy code like AI would run fairly well on the espresso.
>> Everything not floating point related. The more branches you have in your code, the greater the difference.
It also has much more cache memory and much less latency to RAM pools, so it's impossible to determine how performs Espresso in comparison to Xenon exactly unless we had some direct examples from the scene.
For you to have a reference, Broadway performed (in general purpose code) only a 20% less than a Xenon core, without multi-threading.
Considering that Xenon shares the 1MB of L2 cache between all of his cores, the performance per core wouldn't scale linearly when using other cores for your code.
The difference would be HUGE in favour of Espresso.
That's not what the current market conditions indicate. The Wii U is a failure and money sink for third party publishers.
What is the XB1 then?
Are you talking hardware or software sales wise?
What is the XB1 then?
Are you talking hardware or software sales wise? Because Wii U worldwide unit sales are doing better than MS, and keeping it comfortably in 2nd place.
Software sakes for Xbox titles is amazing.
The software sales for third party Nintendo WiiU games is still nonexistent. The WiiU remains a complete waste of resources for third parties.
Not that I’m disagreeing with the current state of affairs with Wii U 3rd party software… but my question becomes why?
Why aren’t 3rd parties supporting a system with the 2nd largest install base?
Because third party software does not sell on WiiU no matter the install base size. WiiU owners just don't buy third party games at all. They're only interested in Nintendo titles.
That's cold BRiT...
But, I will revisit your answer after, Bayonetta 2 sales.
Not that I’m disagreeing with the current state of affairs with Wii U 3rd party software… but my question becomes why?
Why aren’t 3rd parties supporting a system with the 2nd largest install base?
I’m always reading how developers want (would like) Wii U install base to be “bigger”, yet they support a smaller user base like XB1. Is there a greater cost of developing games for Wii U? Or is there some underlying sentiment that Wii U isn’t next generation, and not worth the investment?