could have been a contender
If the Saturn had dithering in it's gourard shading the difference in look between it and the PSX would have been far smaller.. ( There was the annoying highres only in 8bit VDP1 limitation as well, but that wasn't relevant to as many games )
The trouble with some of the comments, such as raising EE-GS BW , or doubling textured filluse from 8 to 16 is that those limits aren't arbitary, but often come from the balance of the whole system.
If the Saturn had dithering in it's gourard shading the difference in look between it and the PSX would have been far smaller.. ( There was the annoying highres only in 8bit VDP1 limitation as well, but that wasn't relevant to as many games )
The trouble with some of the comments, such as raising EE-GS BW , or doubling textured filluse from 8 to 16 is that those limits aren't arbitary, but often come from the balance of the whole system.