Winner of the "Best Use of Sarcasm" award

cthellis42

Hoopy Frood
Legend
I'm not sure where the original rumor spawned, but it was reinforced in an IGN mailbag posting when someone asked about a potential GBA version of Halo:

Well, this was something that I've known for months about, but was literally sworn to secrecy by the people involved (just like many OTHER things I know but can't say). But since it's been mentioned in another publication, I can confirm that, yes, Halo is in the works for the GBA. That's all I can say, on risk of having my fingernails ripped off with a bottle opener.

Bungie's reply, however, is classic! :p

Recent internet reporting has suggested that a Game Boy version of Halo is in the works. We can officially lay that rumor to rest.

There is no Game Boy version of Halo planned, and none in production. It's very unlikely that such a version would ever happen for all the obvious reasons, and the less obvious reasons, that the ColecoVision talks fell apart and The Bandai Pippin version is taking up all our development bandwidth?


IGN had more to say, though:

We, of course, all can go back and forth...but I'm sticking to my guns on this. I've been told by multiple development sources that a Halo GBA project has at least been in the "looking into" stages since before Christmas. Anything can happen between now and then, of course, but don't expect it until 2005 if production moves forward.

I'm normally against publishing "rumors" as news stories, which is why this is the first I've ever reported it...this is something I've known about for MONTHS. And since I've seen this same rumor posted in two separate publications in the past few weeks, I thought I'd stick my neck out and confirm that, at least from what I know, that the at least rumors had a lot of strength to them.


Me, I'm picking up a Bandai Pippin! :p
 
Halo would work on GBA/DS, and MS would rake in the cash if it was any good. (or just popular)

Of course, Nintendo would make money on the licensing fee for each copy..
 
Blade said:
Halo would work on GBA/DS, and MS would rake in the cash if it was any good. (or just popular)

Of course, Nintendo would make money on the licensing fee for each copy..

Yegh, Halo would so not work on handheld.
 
Yegh, Halo would so not work on handheld.
Why not, make it top-down view like the original Wolfens... I mean, "Into the Eagle's nest". :p You can even incorporate RTS play into that easier :)
 
Or if it's on the ds, it could be 3d like metroid hunters. Though the main draw of halo's graphics, the pixel shading, would be missing.....or would it? The DS doesn't have any 3d rendering hardware, so there's really no limit to what the devs use the cpus for besides lack of power.....how well can an arm 9 do pixel shading?
 
I'm sure there are tech demos of the ps2 doing raytracing, there are of the gba doing bump mapping. Not super high quality, but it definetely looks like bump mapping.(I've only tried it in an emulator though, so I'm not sure how it would run on a real gba, but usually the emulator slows down in the same areas where the gba slows down, and it didn't slow down, so maybe bump mapping in a game wouldn't be out of the question for the ds on key surfaces)

http://www.pdroms.de/downloadGamebo...Demos&filename=LittleBumpMapper-Bruno.zip

Here's one.
There was also another demo I believe which had bump mapping.
 
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