Naboomagnoli
Newcomer
I searched for any similar threads but couldn't see any - forgive me if there are..
It's mainly on the back of some poor reviews for TalkMan that I have come to wonder about this sort of thing. I put this down to the fact that while the concept is admirable - allowing people across the world to hold simple conversations, and encourage people to learn new languages to some extent - the PSP and a bog-standard microphone is hardly the best setup for a universal translator. In thinking about how else this concept could be applied in the longer run I wondered about the PS3 (solely because TalkMan is on PSP, so please don't consider X360 excluded from this or start any fires).
If Sony are looking at creating a global network of PS3's and being a part of the increasing blending of different cultures, wouldn't a successful translator applied to voice blogs and voice communication be a massive step forwards?
Obviously the ability to translate languages is a different kettle of fish, so voice-recognition itself should probably be the first aspect to nail. It has been attempted in a number of games with limited or no success over the years(AFAIK), and can be a real disaster from my attempts with the voice-recognition in Word over the years. However, this is the beginning of the next-gen, with motion sensing controllers, and cameras that promise to give us Minority Report controls, and processors that can do in real time what it takes conventional processors minutes to render. Surely there's room for voice-recognition in with all this power and progression of old concepts?
Consider a squad-based game such as SWAT; this has a list of specific commands (red team breach bang & clear, blue team provide cover etc) and as such lends itself very well to the idea of having a limited library of phrases to understand thus improving success rate. Plus, having pre-determined commands would make translation pretty damn easy. With further installments and imitations, phrase libraries could be larger, recognition success rates would improve and different genres of game would take up the idea and progress it further.
So, my question is: How far are we from seeing a game with pre-determined command phrases successfully employ voice recognition, and what is needed to get there, make it standard in similar games, and in the long run go beyond to the ultimate goal of viable word-for-word translation in games?
It's mainly on the back of some poor reviews for TalkMan that I have come to wonder about this sort of thing. I put this down to the fact that while the concept is admirable - allowing people across the world to hold simple conversations, and encourage people to learn new languages to some extent - the PSP and a bog-standard microphone is hardly the best setup for a universal translator. In thinking about how else this concept could be applied in the longer run I wondered about the PS3 (solely because TalkMan is on PSP, so please don't consider X360 excluded from this or start any fires).
If Sony are looking at creating a global network of PS3's and being a part of the increasing blending of different cultures, wouldn't a successful translator applied to voice blogs and voice communication be a massive step forwards?
Obviously the ability to translate languages is a different kettle of fish, so voice-recognition itself should probably be the first aspect to nail. It has been attempted in a number of games with limited or no success over the years(AFAIK), and can be a real disaster from my attempts with the voice-recognition in Word over the years. However, this is the beginning of the next-gen, with motion sensing controllers, and cameras that promise to give us Minority Report controls, and processors that can do in real time what it takes conventional processors minutes to render. Surely there's room for voice-recognition in with all this power and progression of old concepts?
Consider a squad-based game such as SWAT; this has a list of specific commands (red team breach bang & clear, blue team provide cover etc) and as such lends itself very well to the idea of having a limited library of phrases to understand thus improving success rate. Plus, having pre-determined commands would make translation pretty damn easy. With further installments and imitations, phrase libraries could be larger, recognition success rates would improve and different genres of game would take up the idea and progress it further.
So, my question is: How far are we from seeing a game with pre-determined command phrases successfully employ voice recognition, and what is needed to get there, make it standard in similar games, and in the long run go beyond to the ultimate goal of viable word-for-word translation in games?