But I don't intend for the debate to be about "pixel pipelines." The speculation is over "pixel shader processors," which I assume can be more than one per "pixel pipe," and can have more than one ALU each, I suppose.Rys said:The pixel 'pipeline' isn't different. R580 is, pretty much, just wider. Easiest to think about it that way, I find. Which in turn leads to much more ALU ops per pixel thread because of that, which is RV530 and R580's main ethos. Get ALU:TEX up really high.
The leaked ATI slides show 12 pixel shader processors for RV530, and many people subsequently say that RV530 has 12 "pipes."
I assume, Rys, that you would still say that in fact it doesn't (you said as much in a previous thread). But then how do so many people get away with saying RV530 has 12 PS "pipes?" Surely that claim could not be made for just more ALUs?
So what exactly are you saying?
Are you saying R580 will have 48 ALUs, but they will be bundled into 16 "wide" PS processors?
Thanks.