french toast
Veteran
Those XDR2 pages really are old news around here, and we've all seen them. Sadly all we have for XDR2 is paper specs. There are no chips in a device showing it works. Now the case was pretty much the same for XDR, and that worked out, so I'm hopeful, but we can't compare XDR2 to other options when there's no way to evaluate cost. Heck, for ages we've had talk of bus width adding to board costs etc., but noone's ever presented actual number so we know how much by! Less chips means squat for lower costs in the license fees are sky high, or you can only get one supplier and they are adding a hefty margin for your niche component. There's no way to compare XDR2 to GDDR5 regards cost/performance.
Sorry i have only been seen round these parts for a month or so!.
Well i beg to differ, i know it is not easy, and will not be directly comparable, but for instance, if xdr was available 6/7 years ago in ps3 in a healthy 256mb dose..then we can speculate that Rambus is not going to design something that is too difficult to make/license compared to xdr..else that would be suicide,and well very foolish indeed.
They are available in chunks of 4mbit/and very high bandwidth per pin..which doesn't guarentee anything..but is certainly a nice tick to have when discussing costs..
Of course as you point out, no one manufactures the things at all..so whoever would agree to it could charge a handsome premium for doing so....unless console makers get clever and try to play manufacturer against another to drive costs down..you would expect that is standard practise anyhow..
The controller width for gddr 3 was 128 bit also 6/7 years ago, so using the same logic that would be cheaper to implement now also, you could probably cram (gddr5) 256 bit/386 bit bus in there for a similar cost now..which lets face it would make the whole edram/xdr2 argument void