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If. And that itself would impact the traditional economy. Currently when new hardware released you can generally expect the early adopters, which are traditionally those with more expendable credit, to also invest generously in new software to accompany their machine. Once new hardware brings benefits and improvements to existing software (like on PC) you may find plenty of folks are as content to replay older software (also like on PC).
The console industry has survived on the predictability of buyer habits of owners, this will largely go out of the window but only time will tell how much and it'll impact both console manufacturers and third party software publishers.
OTOH both console makers and software developers want this to happen, albeit much more so for software developers.
Cost of development would go down dramatically if they didn't have to redo things each generation to account for wildly divergent architectures. For console makers, it's a way to prevent there being an opening for users to jump ship to a different platform.
With traditional generations, every time there is a new generation, it represents a good time for a user to jump ship to another platform as all their vested money is now worthless. With rolling generations, a player's investment in a platform continues with each new generational node, presenting less incentive for that user to jump to another platform.
just curious, but would PS4 owners of today be okay if PS5 was Ryzen + 6TF GPU (latest features) 12GB DDR5 and optical drive?
Because at 399, that's where I'm thinking it's going to be in 2019
You and me both lol. Okay so 399 is going to work as long as it's further out.I don't want a PS5 in 2019.
What year is PS5 . They will more than likely buy a pro or xbox one x long before those consoles hit esp if they buy a 4k tvExactly?
If someone bought a PS4 for $400 in 2013, they'll probably be ready to buy a PS5 at launch for $400, and it doesn't have to be a huge leap from Pro, it just has to be a huge leap from the PS4 they own.
What year is PS5 . They will more than likely buy a pro or xbox one x long before those consoles hit esp if they buy a 4k tv
Nothing like. 20% of PS4 owners will upgrade to a mid-gen console if you're lucky. Everyone else is happy to sit with their years old console until the next real new generation. Even more so if they shell out on a 4K TV - traditional income families only have so much spending money.What year is PS5 . They will more than likely buy a pro or xbox one x long before those consoles hit esp if they buy a 4k tv
That can’t be worded right. Every wave of games the graphics envelope is pushed. 4K + HDR is a noticeable difference in quality over its 1080p SDR counterpart. With added ultra settings you’re getting a lot of difference over the base units.We're so far past the point of diminishing returns in terms of visuals now that I'm not sure a 6TF machine is gonna deliver anything your average consumer would consider a worthwhile upgrade. Same shit, except now we get our settings bumped from medium to ultra (if we're lucky), and at a higher resolution. I know I wouldn't. Especially not for 500€. Or at least not right away.
I’m trying to keep expectations real.I meant HDR works just fine on the Xbox One and the PS4. Don't need a Pro, or a One X, or a new generation for that matter. And seriously, what's so exciting about a new Playstation if it's barely surpassing the OneX?
Yup and that's super valid. I agree with this entirely. But with respect to $500 USD. If you want to be wowed at least a little bit (in the near future) we're going to need 499, at least imo.I'm simply speaking as a consumer here. I wanna be wowed at least a little bit. (and I don't expect the same kind of leaps we've seen in the past either) And if that's not possible within the next 2 years, then they simply shouldn't go ahead with a new machine as far as I'm concerned.
Polygons isn't the problem. I'd say the next step is uniform global illumination. Games lit like CGI will look far in advance of the still shonky screen-space efforts we have now. Proper soft-shadows and secondary illumination on everything will add a clearly improved sense of realism that current-gen can't match.I think the easy next-gen tech to differenciate a next gen machine is tessallating and displacing all geometry to near pixel sized or sub pixel sized tris. If they can get that done for everything on screen consistently with every title, kind of like the introduction normal-maps were the most obvious gen-defining feature of ps3 games, the ps5 might be more easily differenciated.
Although even that migh not be enough considering how high poly things already are right now through sheer bruteforce...
Yup and that's super valid. I agree with this entirely. But with respect to $500 USD. If you want to be wowed at least a little bit (in the near future) we're going to need 499, at least imo.