Wiimote vs Sixaxis Video

aldo

Newcomer
Thought some might be interested in this comparison video.

PunchJump is linking a Google video of a split view of the two controllers being used to splay Wii's 'Tony Hawk’s Downhill Jam' and PS3's 'Tony Hawk’s Project 8'. Looks very similar in use for this particular game. Looks pretty immersive and fun as well. :smile:

-aldo
 
I'd seen the PS3 game before, though in that video (I think it was IGN) the offset video showing the controller was very out of synch with the video, which was confusing. It's spot on here, which helps a lot.

That Downhill variation is really just SSX all over again though isn't it? Obviously, Tony Hawk on the PS3 is Tony Hawk on the PS3 all over again also, but hey ... ;)
 
Is that even a serious comment?
One wrist versus two. What I mean is that you can't make small movements (compared to the wiimote) with the sixaxis. Some games like Lair and Warhawk use it for flying but that's because you're basically holding a plane, dragon, etc. I personally don't think shooters and party games are going to be designed with the gyros being necessary.
 
I doubt motion-control can really take off on the PS3 simply because you can't use it like a pointer.

Both versions use their respective controllers for thier game in a good way. I say we should applaud Activision for use both controllers in a great way.
 
Both versions use their respective controllers for thier game in a good way. I say we should applaud Activision for use both controllers in a great way.
Yeah obviously but they're completely different games when it comes to motion-control so how does it make sense to compare how well each controller is for movement? Not a bad thing to give the option but the question is can they innovate with it?
 
Yeah obviously but they're completely different games when it comes to motion-control so how does it make sense to compare how well each controller is for movement? Not a bad thing to give the option but the question is can they innovate with it?


I think grinding with the PS3 controller should be fun. I even think in focus mode the motion controls would be fun. Now for riding around on your board I would rather use the sticks which Activision allows you to do.
 
I think grinding with the PS3 controller should be fun. I even think in focus mode the motion controls would be fun. Now for riding around on your board I would rather use the sticks which Activision allows you to do.
Could be but I'd like to try it first.
 
Could be but I'd like to try it first.

Ok so, before you even try either of them, you are ready to judge that the PS3 implementation is "gimmick" while the Wii implementation isn't?

To me they're both as gimmick as each other! How is it possible to consider one more gimmicky than the other, without even having put your hands on them?

Come on, a bit more brains and a little less bias. Then again, you are nintenho...
 
Ok so, before you even try either of them, you are ready to judge that the PS3 implementation is "gimmick" while the Wii implementation isn't?
To me they're both as gimmick as each other! How is it possible to consider one more gimmicky than the other, without even having put your hands on them?
Come on, a bit more brains and a little less bias. Then again, you are nintenho...
Well I called it a gimmick because the game doesn't require that you move the damn thing...
 
One wrist versus two. What I mean is that you can't make small movements (compared to the wiimote) with the sixaxis. Some games like Lair and Warhawk use it for flying but that's because you're basically holding a plane, dragon, etc. I personally don't think shooters and party games are going to be designed with the gyros being necessary.

I can think of uses on the sixaxis on FPS and other genres. Just different usage from the wii
 
Why does every thing in gaming nowadays have to called a gimmick? It's you people that are ruining the fun in gaming all the time. What is a gimmick anyway? So of you just hate gaming, because you seem so mad when a company tries to do something that's different.
 
Why does every thing in gaming nowadays have to called a gimmick? It's you people that are ruining the fun in gaming all the time. What is a gimmick anyway? So of you just hate gaming, because you seem so mad when a company tries to do something that's different.
I don't mean gimmick like it's a bad thing but that it's a small part of the total gameplay in a long-running series for this specific game. I remember there's one RPG for PS3 that uses the gyros to capture the "souls" or something of your enemies and that used the Sixaxis very well. The only reason I called it a gimmicky thing was that we were comparing games that are apparantly not the same.
 
meh. I'm not trying to troll, just my perspective of the whole waggling your controller thing.

I didnt imply that you were trolling. I just suspected that because of the fact that the SIXAXIS cant be used as a pointer you didnt think it can be used in a FPS since the first think that comes to mind with the SIXAXIS is "steering". Indeed the targeting and basic control will remain the same as the old controller unlike Wii, the sixaxis though can be used for strafing, or throwing grenades, or covering yourself up
 
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I didnt imply that you were trolling. I just suspected that because of the fact that the SIXAXIS cant be used as a pointer you didnt think it can be used in a FPS since the first think that comes to mind with the SIXAXIS is "steering". Indeed the targeting and basic control will remain the same as the old controller unlike Wii, the sixaxis though can be used for strafing, or throwing grenades, or covering yourself up
Arcadey shooters could definitely benefit from actual movement. I was thinking more of the Wii's target genre's (so far).
 
I didnt imply that you were trolling. I just suspected that because of the fact that the SIXAXIS cant be used as a pointer you didnt think it can be used in a FPS since the first think that comes to mind with the SIXAXIS is "steering". Indeed the targeting and basic control will remain the same as the old controller unlike Wii, the sixaxis though can be used for strafing, or throwing grenades, or covering yourself up
Why couldn't it be used to control a pointer? Mario 64 had the hand cursor that kinda sucked to move around with the analog stick. I imagine pointers would move a lot more smoothly the user-defined acceleration afforded by a controller like the Sixaxis. Likewise, the Wii doesn't have to use the sensor bar and IR interface to point, although it may give an enhanced degree of control, or a more immersive sense of connectivity. Look at the Gyration brand of mouses that seem to manage pointing just fine with only gyros.
 
Arcadey shooters could definitely benefit from actual movement. I was thinking more of the Wii's target genre's (so far).

Games like Resistance can benefit as well. I doubt the SIXAXIS can emulate the Wii just like it is used in Red Steel though

Why couldn't it be used to control a pointer? Mario 64 had the hand cursor that kinda sucked to move around with the analog stick. I imagine pointers would move a lot more smoothly the user-defined acceleration afforded by a controller like the Sixaxis. Likewise, the Wii doesn't have to use the sensor bar and IR interface to point, although it may give an enhanced degree of control, or a more immersive sense of connectivity. Look at the Gyration brand of mouses that seem to manage pointing just fine with only gyros.
Hmm? I dont know if we are talking about the same thing. I am not refering to a cursor on screen similar to Windows which you move on screen through an analog stick instead of a mouse.
I think that is irrelevant.

I am refering to a usage similar to the one found in Red Steel. Which I find impossible with the SIXAXIS to work well.
1)Unlike wii you are holding the controller with both hands so its impractical to twist both of your hands horizontally to aim horizontally (warhawk, lair etc steered through vertical twists)

2)Its hard to aim, and you have to almost guess the position of the "gun" for example. With Wii you point the controller on screen and you directly know thats where you are going to shoot. With the SIXAXIS you arent pointing on screen. You have to guess how much you have to turn the controller towards a certain direction. Even worse there is nothing to measure up the angle and distance. With Wii you just know the limit is the screen/bar
 
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