Wii U hardware discussion and investigation *rename

Discussion in 'Console Technology' started by TheAlSpark, Jul 29, 2011.

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  1. Li Mu Bai

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    ARM is completely out of the equation, the Wii U's dedicated DSP should effectively work in tandem with the central processor making the audio footprint a veritable non-issue. (streaming to the subscreen) However some ARM components will be there that allow you to use social networking/browse the internet without turning the main CPU/GPU on, or perhaps impacting a paused gaming session. Similar to what is seen in the 3DS, a standby network processor functionality. Btw bgassasin, tell those maniacs in the in Gaf thread that Retro is definitely not working a next-gen DK. They are aggressively targeting the XBOX/PS3 demographic.
     
    #801 Li Mu Bai, Mar 21, 2012
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  2. ToTTenTranz

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    What do you mean with "ARM"? How come there'll be "ARM components" but no applications processor?
     
  3. bgassassin

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    Good questions. I'm kind of befuddled at how that works as well. From what I understood, there would be an ARM core for I/O purposes like Starlet.
     
  4. Li Mu Bai

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    My apologies gentlemen, (got distracted at work) I meant specifically the ARM9 line of component processors was out of the "equation". Nintendo and ARM have indeed grown quite close as business partners, they will again be providing an applications processor core. A proprietary solution specifically for Nintendo. Marvell will not, as it is not SOC. I referenced Retro bgassassin because their project is for the "broader" demographic. It is not DK, LOZ, nor MP. It is extremely visually impressive, or so I am told. And I love those maniacs, back in my younger days I established the MC threads. Along with CVX, iirc.
     
    #804 Li Mu Bai, Mar 22, 2012
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  5. Earendil

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    You're such a tease... and for some reason I love it!
     
  6. bgassassin

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    You've been around for a minute then. :grin:

    And look at what you've done. Your two posts have spurred around 300 posts on this. :lol:

    Thanks for the clarification on who is providing the ARM.
     
  7. Li Mu Bai

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    My apologies, it was not my intent. Though some of the titles the gaffers were proposing were ludicrous, Startropics? I knew a little about the project so I shared, it's not as if I revealed the particular genre.
     
  8. Earendil

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    No worries, I appreciate the info. Feel free to tease any time you like.
     
  9. sfried

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    Just how will they mimic that 1T-SRAM?
     
  10. Earendil

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    With extra pikmin.
     
  11. ERP

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    Why would they need to, as long as the processor/memory combination is fast enough to run existing games at the same rate the exact mechanism is irrelevant.
     
  12. Li Mu Bai

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    Woah! bg, I was just attempting to steer the speculation in a more realistic direction. Retro has some seriously gifted artists, programmers, engineers, & esp. the recently infused talent. Some of those titles would have been a complete waste of it. It doesn't necessarily have to be a fps either, when I said broader demographic I was referring to the internal Nintendo studios' scope. Outside of Monolith Soft, no other development house is currently capable of reaching this audience. (sans EAD's Software Group No.3) I made the mistake of mentioning the 360/PS3 hardcore enthusiast, so Gaf assumed shooter. Retro has earned some creative freedom, & FWIW work has already begun internally some time ago on both the Wii U & 3DS Zeldas.

    Back OT, I should have prefaced the deal with ARM I was told of was well over a year & half ago, I do not believe anything has changed. Though with the sheer number of component contributors to the Wii U, change is not outside the very real realm of possibility; though unlikely.
     
  13. Rangers

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    A guy I follow on twitter who sometimes seems to claim to be a little bit of a video game insider said that the Wii U GPU was finished in June 2011, so there would be no further improvements after that time.
     
  14. bgassassin

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    I can easily say that it wasn't. Sounds like the person is just going by some info wsippel posted a long time ago.
     
  15. Alucardx23

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    Don't know if this has been posted, but this doesn't sound really encouraging. This is from the game director of Darksiders 2.

    http://www.gamereactor.se/nyheter/43021/GRTV:+Darksiders+II-intervju/
     
  16. liolio

    liolio Aquoiboniste
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    Even with conservative specs the WiiU should be able to do better. Altogether I think the problem is a storage one. 360 dvd player has set limitation on game quality for a long while...

    Have N disclosed something about the optical media?
     
  17. Alucardx23

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    Nintendo confirmed that the WiiU will have a proprietary media with basically the same specs as a blu ray disk.

    http://kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size
     
  18. liolio

    liolio Aquoiboniste
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    So same syndrome as the ps3? Asset will be held back by the lesser denominator? (/ a few real high end title as BF3 that can really on some form of digital distribution?).
     
  19. Acert93

    Acert93 Artist formerly known as Acert93
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    PC games have often contained much higher assets than the consoles games for... wow, since 2005? Not every game mind you but in general higher resolution assets have been a PC commodity. Not sure you can blame the 360 there as the assets are available. And the reason the PS3 doesn't often get higher resolution textures on 3rd party software is because for performance reasons they often use lower resolution textures to begin with.

    So, we need a new whipping boy to blame for the WiiU comment above. It couldn't be that getting a new platform, first run of software on such, up to 360/PS3 parity + another 40% or so pixels on the controller -- oh, and adding an extra SKU as the devs now have PS3/360/PC/WiiU -- that the WiiU, barring it being a performance monster, just doesn't have the 3x-10x power laying around to easily do this with those constraints? It more and more sounds like the 1.5x-2x WiiU specs are fitting.
     
  20. Sonic

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    And your second paragraph is absolutely mindbogglingly disappointing. How much is this thing going to sell for? I just feel this is a stupid premise for Nintendo to launch hardware that's merely on par or twice as fast as their competitors when they could launch a much more powerful machine for the same price. They want the tablet controller to be part of the experience, I get that and they wish to focus on the tablet so intently. And what happens in 3 years when many of their games do not use the tablet controller for all that much. And the lack of being able to use more than one, allegedly, per system is also sad. Tablets are selling like hotcakes right now, they could do both. Launch a powerful machine, and launch a decently powerful tablet along side it that will easily link up to Wii U and also be its own standalone unit. 3DS might pose a problem there, but still.

    I fear, like many others here, that Nintendo's relevance is diminishing again with each generation. We see the profit machine that the Xbox 360 is right now and if MS is able to make a proper generational leap with their next machine I see little reason it won't succeed just as well. I understand Nintendo wants to be innovative and outside of the box, but it doesn't mean their particular box has to be gimped.

    Graphics might not be the be all end all, but they are important and they will sell games for the Wii U if the machine can actually display a noticeable improvement. Some may think a large amount, some a small, but it will help sell.

    So given a launch price of $300 just how much bang for the buck could they get while breaking even considering the controller's costs as well? I know this is entirely speculative.
     
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