A few more comments from Criterion:
http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-behind-the-scenes
The suggestion seems to be that the Wii U CPU can be made to be as performant as its peers despite its low clock, if you make use of its strengths.
Bandwidth for textures also doesn't seem to be an issue, at least not in the Criterion engine, as they claim to literally have a 'use PC textures' switch in their engine, and enabling that seemed to be all that was necessary.
They also mention that Nintendo's development tools are as bad as ever. And there are no comments about bandwidth issues. Couldn't be discussed due to NDA, but seemed to not be an issue - if the framerate of this version holds up, I think we can put that in the confirmed bin and assume that the combination of the 32MB EDRAM with the large amount of (slower) DDR3 combines to be efficient enough.
http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-behind-the-scenes
The suggestion seems to be that the Wii U CPU can be made to be as performant as its peers despite its low clock, if you make use of its strengths.
Bandwidth for textures also doesn't seem to be an issue, at least not in the Criterion engine, as they claim to literally have a 'use PC textures' switch in their engine, and enabling that seemed to be all that was necessary.
They also mention that Nintendo's development tools are as bad as ever. And there are no comments about bandwidth issues. Couldn't be discussed due to NDA, but seemed to not be an issue - if the framerate of this version holds up, I think we can put that in the confirmed bin and assume that the combination of the 32MB EDRAM with the large amount of (slower) DDR3 combines to be efficient enough.