So we have a couple developers now which are using higher resolution textures in the Wii U version of a game (vs XBox 360/PS3). You don't need more shader resources (ALU/TMU/ROPs) to handle higher resolution textures, it simply takes more bandwidth. This means that they would probably not be anywhere close to bandwidth limited if using the same texture quality as XBox 360/PS3..
They also have a larger draw distance, and better lighting.