Are you sure it isn't 256 Gbit/s, which would be 32 GByte/s? If it's really 256 GByte/s then isn't that an extreme amount of overkill for the pixel pushing power? You won't see that a total total bandwidth like that on any of the new consoles, and they are showing up 6-8 years later.
So, with 256GB/s of bandwidth available in the eDRAM frame buffer there should always be sufficient bandwidth for achieving 8 pixels per clock with 4x Multi-Sampling FSAA enabled and as such this also means that Xenos does not need any lossless compression routines for Z or colour when writing to the eDRAM frame buffer.
http://www.beyond3d.com/content/articles/4/4