We have the GPU's approximate tech, some sort of die size, clock speed, and power draw. Wii U is basically achieving what PS360 are achieving in half the watts. That's what the technology and efficiencies are bringing to Wii U - not extra performance and abilities. We can be pretty certain of the limits because 1) devs have told us, 2) the games aren't showing any clear advantage, 3) the tech details tied with the laws of thermodynamics tell us there's only so much you can do with 40 watts of power, 4) It's been Nintendo's
modus operandi due to its success to use simpler, cheaper tech in their products, 5) other aspects of the machine are poorly engineered and implemented, which doesn't indicate fabulous design within.
All of these points have been discussed. You can agree or disagree, but I for one aren't going to repeat the discussion.